FTXUI  5.0.0
C++ functional terminal UI.
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blink.cpp
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1// Copyright 2020 Arthur Sonzogni. All rights reserved.
2// Use of this source code is governed by the MIT license that can be found in
3// the LICENSE file.
4#include <memory> // for make_shared
5#include <utility> // for move
6
7#include "ftxui/dom/elements.hpp" // for Element, blink
8#include "ftxui/dom/node.hpp" // for Node
9#include "ftxui/dom/node_decorator.hpp" // for NodeDecorator
10#include "ftxui/screen/box.hpp" // for Box
11#include "ftxui/screen/screen.hpp" // for Pixel, Screen
12
13namespace ftxui {
14
15namespace {
16class Blink : public NodeDecorator {
17 public:
19
20 void Render(Screen& screen) override {
22 for (int y = box_.y_min; y <= box_.y_max; ++y) {
23 for (int x = box_.x_min; x <= box_.x_max; ++x) {
24 screen.PixelAt(x, y).blink = true;
25 }
26 }
27 }
28};
29} // namespace
30
31/// @brief The text drawn alternates in between visible and hidden.
32/// @ingroup dom
34 return std::make_shared<Blink>(std::move(child));
35}
36
37} // namespace ftxui
NodeDecorator(Element child)
virtual void Render(Screen &screen)
Display an element on a ftxui::Screen.
Definition node.cpp:32
std::shared_ptr< Node > Element
Definition elements.hpp:22
std::shared_ptr< T > Make(Args &&... args)
Definition component.hpp:26
void Render(Screen &screen, const Element &element)
Display an element on a ftxui::Screen.
Definition node.cpp:47
Element blink(Element)
The text drawn alternates in between visible and hidden.
Definition blink.cpp:33