FTXUI 6.1.9
C++ functional terminal UI.
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canvas_animated.cpp
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1// Copyright 2021 Arthur Sonzogni. All rights reserved.
2// Use of this source code is governed by the MIT license that can be found in
3// the LICENSED file.
4#include <cmath> // for sin, cos
5#include <ftxui/dom/elements.hpp> // for canvas, Element, separator, hbox, operator|, border
6#include <ftxui/screen/screen.hpp> // for Cell
7#include <memory> // for allocator, shared_ptr, __shared_ptr_access
8#include <string> // for string, basic_string
9#include <utility> // for move
10#include <vector> // for vector, __alloc_traits<>::value_type
11
12#include "ftxui/component/app.hpp" // for App
13#include "ftxui/component/component.hpp" // for Renderer, CatchEvent, Horizontal, Menu, Tab
14#include "ftxui/component/component_base.hpp" // for ComponentBase
15#include "ftxui/component/event.hpp" // for Event
16#include "ftxui/component/mouse.hpp" // for Mouse
17#include "ftxui/dom/canvas.hpp" // for Canvas
18#include "ftxui/screen/color.hpp" // for Color, Color::Red, Color::Blue, Color::Green, ftxui
19
20int main() {
21 using namespace ftxui;
22
23 int mouse_x = 0;
24 int mouse_y = 0;
25
26 // A triangle following the mouse, using braille characters.
27 auto renderer_line_braille = Renderer([&] {
28 auto c = Canvas(100, 100);
29 c.DrawText(0, 0, "Several lines (braille)");
30 c.DrawPointLine(mouse_x, mouse_y, 80, 10, Color::Red);
31 c.DrawPointLine(80, 10, 80, 40, Color::Blue);
32 c.DrawPointLine(80, 40, mouse_x, mouse_y, Color::Green);
33 return canvas(std::move(c));
34 });
35
36 // A triangle following the mouse, using block characters.
37 auto renderer_line_block = Renderer([&] {
38 auto c = Canvas(100, 100);
39 c.DrawText(0, 0, "Several lines (block)");
40 c.DrawBlockLine(mouse_x, mouse_y, 80, 10, Color::Red);
41 c.DrawBlockLine(80, 10, 80, 40, Color::Blue);
42 c.DrawBlockLine(80, 40, mouse_x, mouse_y, Color::Green);
43 return canvas(std::move(c));
44 });
45
46 // A circle following the mouse, using braille characters.
47 auto renderer_circle_braille = Renderer([&] {
48 auto c = Canvas(100, 100);
49 c.DrawText(0, 0, "A circle (braille)");
50 c.DrawPointCircle(mouse_x, mouse_y, 30);
51 return canvas(std::move(c));
52 });
53
54 // A circle following the mouse, using block characters.
55 auto renderer_circle_block = Renderer([&] {
56 auto c = Canvas(100, 100);
57 c.DrawText(0, 0, "A circle (block)");
58 c.DrawBlockCircle(mouse_x, mouse_y, 30);
59 return canvas(std::move(c));
60 });
61
62 // A filled circle following the mouse, using braille characters.
63 auto renderer_circle_filled_braille = Renderer([&] {
64 auto c = Canvas(100, 100);
65 c.DrawText(0, 0, "A circle filled (braille)");
66 c.DrawPointCircleFilled(mouse_x, mouse_y, 30);
67 return canvas(std::move(c));
68 });
69
70 // A filled circle following the mouse, using block characters.
71 auto renderer_circle_filled_block = Renderer([&] {
72 auto c = Canvas(100, 100);
73 c.DrawText(0, 0, "A circle filled (block)");
74 c.DrawBlockCircleFilled(mouse_x, mouse_y, 30);
75 return canvas(std::move(c));
76 });
77
78 // An ellipse following the mouse, using braille characters.
79 auto renderer_ellipse_braille = Renderer([&] {
80 auto c = Canvas(100, 100);
81 c.DrawText(0, 0, "An ellipse (braille)");
82 c.DrawPointEllipse(mouse_x / 2, mouse_y / 2, mouse_x / 2, mouse_y / 2);
83 return canvas(std::move(c));
84 });
85
86 // An ellipse following the mouse, using block characters.
87 auto renderer_ellipse_block = Renderer([&] {
88 auto c = Canvas(100, 100);
89 c.DrawText(0, 0, "An ellipse (block)");
90 c.DrawBlockEllipse(mouse_x / 2, mouse_y / 2, mouse_x / 2, mouse_y / 2);
91 return canvas(std::move(c));
92 });
93
94 // An ellipse following the mouse filled, using braille characters.
95 auto renderer_ellipse_filled_braille = Renderer([&] {
96 auto c = Canvas(100, 100);
97 c.DrawText(0, 0, "A filled ellipse (braille)");
98 c.DrawPointEllipseFilled(mouse_x / 2, mouse_y / 2, mouse_x / 2,
99 mouse_y / 2);
100 return canvas(std::move(c));
101 });
102
103 // An ellipse following the mouse filled, using block characters.
104 auto renderer_ellipse_filled_block = Renderer([&] {
105 auto c = Canvas(100, 100);
106 c.DrawText(0, 0, "A filled ellipse (block)");
107 c.DrawBlockEllipseFilled(mouse_x / 2, mouse_y / 2, mouse_x / 2,
108 mouse_y / 2);
109 c.DrawBlockEllipse(mouse_x / 2, mouse_y / 2, mouse_x / 2, mouse_y / 2);
110 return canvas(std::move(c));
111 });
112
113 // A text following the mouse
114 auto renderer_text = Renderer([&] {
115 auto c = Canvas(100, 100);
116 c.DrawText(0, 0, "A piece of text");
117 c.DrawText(mouse_x, mouse_y, "This is a piece of text with effects",
118 [](Cell& p) {
119 p.foreground_color = Color::Red;
120 p.underlined = true;
121 p.bold = true;
122 });
123 return canvas(std::move(c));
124 });
125
126 auto renderer_plot_1 = Renderer([&] {
127 auto c = Canvas(100, 100);
128 c.DrawText(0, 0, "A graph");
129
130 std::vector<int> ys(100);
131 for (int x = 0; x < 100; x++) {
132 float dx = float(x - mouse_x);
133 float dy = 50.f;
134 ys[x] = int(dy + 20 * cos(dx * 0.14) + 10 * sin(dx * 0.42));
135 }
136 for (int x = 1; x < 99; x++) {
137 c.DrawPointLine(x, ys[x], x + 1, ys[x + 1]);
138 }
139
140 return canvas(std::move(c));
141 });
142
143 auto renderer_plot_2 = Renderer([&] {
144 auto c = Canvas(100, 100);
145 c.DrawText(0, 0, "A symmetrical graph filled");
146 std::vector<int> ys(100);
147 for (int x = 0; x < 100; x++) {
148 ys[x] = int(30 + //
149 10 * cos(x * 0.2 - mouse_x * 0.05) + //
150 5 * sin(x * 0.4) + //
151 5 * sin(x * 0.3 - mouse_y * 0.05)); //
152 }
153 for (int x = 0; x < 100; x++) {
154 c.DrawPointLine(x, 50 + ys[x], x, 50 - ys[x], Color::Red);
155 }
156
157 return canvas(std::move(c));
158 });
159
160 auto renderer_plot_3 = Renderer([&] {
161 auto c = Canvas(100, 100);
162 c.DrawText(0, 0, "A 2D gaussian plot");
163 int size = 15;
164
165 // mouse_x = 5mx + 3*my
166 // mouse_y = 0mx + -5my + 90
167 float my = (mouse_y - 90) / -5.f;
168 float mx = (mouse_x - 3 * my) / 5.f;
169 std::vector<std::vector<float>> ys(size, std::vector<float>(size));
170 for (int y = 0; y < size; y++) {
171 for (int x = 0; x < size; x++) {
172 float dx = x - mx;
173 float dy = y - my;
174 ys[y][x] = -1.5f + 3.0f * std::exp(-0.2f * (dx * dx + dy * dy));
175 }
176 }
177 for (int y = 0; y < size; y++) {
178 for (int x = 0; x < size; x++) {
179 if (x != 0) {
180 c.DrawPointLine(static_cast<int>(5 * (x - 1) + 3 * (y - 0)),
181 static_cast<int>(90 - 5 * (y - 0) - 5 * ys[y][x - 1]),
182 static_cast<int>(5 * (x - 0) + 3 * (y - 0)),
183 static_cast<int>(90 - 5 * (y - 0) - 5 * ys[y][x]));
184 }
185 if (y != 0) {
186 c.DrawPointLine(static_cast<int>(5 * (x - 0) + 3 * (y - 1)),
187 static_cast<int>(90 - 5 * (y - 1) - 5 * ys[y - 1][x]),
188 static_cast<int>(5 * (x - 0) + 3 * (y - 0)),
189 static_cast<int>(90 - 5 * (y - 0) - 5 * ys[y][x]));
190 }
191 }
192 }
193
194 return canvas(std::move(c));
195 });
196
197 int selected_tab = 12;
198 auto tab = Container::Tab(
199 {
200 renderer_line_braille,
201 renderer_line_block,
202 renderer_circle_braille,
203 renderer_circle_block,
204 renderer_circle_filled_braille,
205 renderer_circle_filled_block,
206 renderer_ellipse_braille,
207 renderer_ellipse_block,
208 renderer_ellipse_filled_braille,
209 renderer_ellipse_filled_block,
210
211 renderer_plot_1,
212 renderer_plot_2,
213 renderer_plot_3,
214
215 renderer_text,
216 },
217 &selected_tab);
218
219 // This capture the last mouse position.
220 auto tab_with_mouse = CatchEvent(tab, [&](Event e) {
221 if (e.is_mouse()) {
222 mouse_x = (e.mouse().x - 1) * 2;
223 mouse_y = (e.mouse().y - 1) * 4;
224 }
225 return false;
226 });
227
228 std::vector<std::string> tab_titles = {
229 "line (braille)",
230 "line (block)",
231 "circle (braille)",
232 "circle (block)",
233 "circle filled (braille)",
234 "circle filled (block)",
235 "ellipse (braille)",
236 "ellipse (block)",
237 "ellipse filled (braille)",
238 "ellipse filled (block)",
239 "plot_1 simple",
240 "plot_2 filled",
241 "plot_3 3D",
242 "text",
243 };
244 auto tab_toggle = Menu(&tab_titles, &selected_tab);
245
246 auto component = Container::Horizontal({
247 tab_with_mouse,
248 tab_toggle,
249 });
250
251 // Add some separator to decorate the whole component:
252 auto component_renderer = Renderer(component, [&] {
253 return hbox({
254 tab_with_mouse->Render(),
255 separator(),
256 tab_toggle->Render(),
257 }) |
258 border;
259 });
260
261 auto screen = App::FitComponent();
262 screen.Loop(component_renderer);
263
264 return 0;
265}
int main()
The FTXUI ftxui:: namespace.
Definition animation.hpp:11