#include <memory>
int main() {
auto screen = ScreenInteractive::Fullscreen();
auto middle = Renderer([] { return text("middle") | center; });
auto left = Renderer([] { return text("Left") | center; });
auto right = Renderer([] { return text("right") | center; });
auto top = Renderer([] { return text("top") | center; });
auto bottom = Renderer([] { return text("bottom") | center; });
int left_size = 20;
int right_size = 20;
int top_size = 10;
int bottom_size = 10;
auto container = middle;
container = ResizableSplitLeft(left, container, &left_size);
container = ResizableSplitRight(right, container, &right_size);
container = ResizableSplitTop(top, container, &top_size);
container = ResizableSplitBottom(bottom, container, &bottom_size);
auto renderer =
Renderer(container, [&] { return container->Render() | border; });
screen.Loop(renderer);
}