7#include <initializer_list>
17bool IsCell(
int x,
int y) {
18 return x % 2 == 1 &&
y % 2 == 1;
22static std::string table_charset[6][6] = {
23 {
"┌",
"┐",
"└",
"┘",
"─",
"│"},
24 {
"┏",
"┓",
"┗",
"┛",
"╍",
"╏"},
25 {
"┏",
"┓",
"┗",
"┛",
"━",
"┃"},
26 {
"╔",
"╗",
"╚",
"╝",
"═",
"║"},
27 {
"╭",
"╮",
"╰",
"╯",
"─",
"│"},
28 {
" ",
" ",
" ",
" ",
" ",
" "},
31int Wrap(
int input,
int modulo) {
38void Order(
int& a,
int& b) {
53Table::Table(
const std::vector<std::vector<std::string>>& input) {
54 std::vector<std::vector<Element>> output;
55 output.reserve(input.size());
56 for (
const auto& row : input) {
57 output.emplace_back();
58 auto& output_row = output.back();
59 output_row.reserve(row.size());
60 for (
const auto& cell : row) {
61 output_row.push_back(text(std::move(cell)));
64 Initialize(std::move(output));
69Table::Table(std::vector<std::vector<Element>> input) {
70 Initialize(std::move(input));
75Table::Table(std::initializer_list<std::vector<std::string>> init) {
76 std::vector<std::vector<Element>> input;
77 for (
const auto& row : init) {
78 std::vector<Element> output_row;
79 output_row.reserve(row.size());
80 for (
const auto& cell : row) {
81 output_row.push_back(text(cell));
83 input.push_back(std::move(output_row));
85 Initialize(std::move(input));
89void Table::Initialize(std::vector<std::vector<Element>> input) {
90 input_dim_y_ =
static_cast<int>(input.size());
92 for (
auto& row : input) {
93 input_dim_x_ = std::max(input_dim_x_,
int(row.size()));
96 dim_y_ = 2 * input_dim_y_ + 1;
97 dim_x_ = 2 * input_dim_x_ + 1;
100 elements_.resize(dim_y_);
101 for (
int y = 0;
y < dim_y_; ++
y) {
102 elements_[
y].resize(dim_x_);
108 for (
auto& row : input) {
110 for (
auto& cell : row) {
111 elements_[
y][x] = std::move(cell);
119 for (
int y = 0;
y < dim_y_; ++
y) {
120 for (
int x = 0; x < dim_x_; ++x) {
138TableSelection Table::SelectRow(
int index) {
139 return SelectRectangle(0, -1, index, index);
146TableSelection Table::SelectRows(
int row_min,
int row_max) {
147 return SelectRectangle(0, -1, row_min, row_max);
153TableSelection Table::SelectColumn(
int index) {
154 return SelectRectangle(index, index, 0, -1);
161TableSelection Table::SelectColumns(
int column_min,
int column_max) {
162 return SelectRectangle(column_min, column_max, 0, -1);
169TableSelection Table::SelectCell(
int column,
int row) {
170 return SelectRectangle(column, column, row, row);
179TableSelection Table::SelectRectangle(
int column_min,
183 column_min =
Wrap(column_min, input_dim_x_);
184 column_max =
Wrap(column_max, input_dim_x_);
185 Order(column_min, column_max);
186 row_min =
Wrap(row_min, input_dim_y_);
187 row_max =
Wrap(row_max, input_dim_y_);
188 Order(row_min, row_max);
190 TableSelection output;
191 output.table_ =
this;
192 output.x_min_ = 2 * column_min;
193 output.x_max_ = 2 * column_max + 2;
194 output.y_min_ = 2 * row_min;
195 output.y_max_ = 2 * row_max + 2;
200TableSelection Table::SelectAll() {
201 TableSelection output;
202 output.table_ =
this;
204 output.x_max_ = dim_x_ - 1;
206 output.y_max_ = dim_y_ - 1;
213 for (
int y = 0;
y < dim_y_; ++
y) {
214 for (
int x = 0; x < dim_x_; ++x) {
215 auto& it = elements_[
y][x];
218 if ((x + y) % 2 == 1) {
219 it = std::move(it) | flex;
224 if ((x % 2) == 1 && (y % 2) == 1) {
225 it = std::move(it) | flex_shrink;
230 it = std::move(it) | size(WIDTH, EQUAL, 0) | size(HEIGHT, EQUAL, 0);
235 return gridbox(std::move(elements_));
242void TableSelection::Decorate(
const Decorator& decorator) {
243 for (
int y = y_min_;
y <= y_max_; ++
y) {
244 for (
int x = x_min_; x <= x_max_; ++x) {
245 Element& e = table_->elements_[
y][x];
246 e = std::move(e) | decorator;
255void TableSelection::DecorateCells(
const Decorator& decorator) {
256 for (
int y = y_min_;
y <= y_max_; ++
y) {
257 for (
int x = x_min_; x <= x_max_; ++x) {
258 if (y % 2 == 1 && x % 2 == 1) {
259 Element& e = table_->elements_[
y][x];
260 e = std::move(e) | decorator;
272void TableSelection::DecorateAlternateColumn(
const Decorator& decorator,
275 for (
int y = y_min_;
y <= y_max_; ++
y) {
276 for (
int x = x_min_; x <= x_max_; ++x) {
277 if (y % 2 == 1 && (x / 2) % modulo == shift) {
278 Element& e = table_->elements_[
y][x];
279 e = std::move(e) | decorator;
291void TableSelection::DecorateAlternateRow(
const Decorator& decorator,
294 for (
int y = y_min_ + 1;
y <= y_max_ - 1; ++
y) {
295 for (
int x = x_min_; x <= x_max_; ++x) {
296 if (y % 2 == 1 && (y / 2) % modulo == shift) {
297 Element& e = table_->elements_[
y][x];
298 e = std::move(e) | decorator;
310void TableSelection::DecorateCellsAlternateColumn(
const Decorator& decorator,
313 for (
int y = y_min_;
y <= y_max_; ++
y) {
314 for (
int x = x_min_; x <= x_max_; ++x) {
315 if (y % 2 == 1 && x % 2 == 1 && ((x / 2) % modulo == shift)) {
316 Element& e = table_->elements_[
y][x];
317 e = std::move(e) | decorator;
329void TableSelection::DecorateCellsAlternateRow(
const Decorator& decorator,
332 for (
int y = y_min_;
y <= y_max_; ++
y) {
333 for (
int x = x_min_; x <= x_max_; ++x) {
334 if (y % 2 == 1 && x % 2 == 1 && ((y / 2) % modulo == shift)) {
335 Element& e = table_->elements_[
y][x];
336 e = std::move(e) | decorator;
344void TableSelection::DecorateBorder(
const Decorator& decorator) {
345 for (
int x = x_min_; x <= x_max_; ++x) {
346 table_->elements_[y_min_][x] =
347 std::move(table_->elements_[y_min_][x]) | decorator;
348 table_->elements_[y_max_][x] =
349 std::move(table_->elements_[y_max_][x]) | decorator;
351 for (
int y = y_min_ + 1;
y <= y_max_ - 1; ++
y) {
352 table_->elements_[
y][x_min_] =
353 std::move(table_->elements_[y][x_min_]) | decorator;
354 table_->elements_[
y][x_max_] =
355 std::move(table_->elements_[y][x_max_]) | decorator;
361void TableSelection::DecorateBorderLeft(
const Decorator& decorator) {
362 for (
int y = y_min_;
y <= y_max_;
y++) {
363 table_->elements_[
y][x_min_] =
364 std::move(table_->elements_[y][x_min_]) | decorator;
370void TableSelection::DecorateBorderRight(
const Decorator& decorator) {
371 for (
int y = y_min_;
y <= y_max_;
y++) {
372 table_->elements_[
y][x_max_] =
373 std::move(table_->elements_[y][x_max_]) | decorator;
379void TableSelection::DecorateBorderTop(
const Decorator& decorator) {
380 for (
int x = x_min_; x <= x_max_; x++) {
381 table_->elements_[y_min_][x] =
382 std::move(table_->elements_[y_min_][x]) | decorator;
388void TableSelection::DecorateBorderBottom(
const Decorator& decorator) {
389 for (
int x = x_min_; x <= x_max_; x++) {
390 table_->elements_[y_max_][x] =
391 std::move(table_->elements_[y_max_][x]) | decorator;
397void TableSelection::DecorateSeparator(
const Decorator& decorator) {
398 for (
int y = y_min_ + 1;
y <= y_max_ - 1; ++
y) {
399 for (
int x = x_min_ + 1; x <= x_max_ - 1; ++x) {
400 if (y % 2 == 0 || x % 2 == 0) {
401 table_->elements_[
y][x] =
402 std::move(table_->elements_[y][x]) | decorator;
410void TableSelection::DecorateSeparatorVertical(
const Decorator& decorator) {
411 for (
int y = y_min_ + 1;
y <= y_max_ - 1; ++
y) {
412 for (
int x = x_min_ + 1; x <= x_max_ - 1; ++x) {
414 table_->elements_[
y][x] =
415 std::move(table_->elements_[y][x]) | decorator;
423void TableSelection::DecorateSeparatorHorizontal(
const Decorator& decorator) {
424 for (
int y = y_min_ + 1;
y <= y_max_ - 1; ++
y) {
425 for (
int x = x_min_ + 1; x <= x_max_ - 1; ++x) {
427 table_->elements_[
y][x] =
428 std::move(table_->elements_[y][x]) | decorator;
440 BorderBottom(border);
443 table_->elements_[y_min_][x_min_] = text(table_charset[border][0]) | automerge;
445 table_->elements_[y_min_][x_max_] = text(table_charset[border][1]) | automerge;
447 table_->elements_[y_max_][x_min_] = text(table_charset[border][2]) | automerge;
449 table_->elements_[y_max_][x_max_] = text(table_charset[border][3]) | automerge;
457 DecorateBorder(decorator);
462void TableSelection::Separator(
BorderStyle border) {
463 for (
int y = y_min_ + 1;
y <= y_max_ - 1; ++
y) {
464 for (
int x = x_min_ + 1; x <= x_max_ - 1; ++x) {
465 if (y % 2 == 0 || x % 2 == 0) {
466 Element& e = table_->elements_[
y][x];
468 ? separatorCharacter(table_charset[border][5]) | automerge
469 : separatorCharacter(table_charset[border][4]) | automerge;
480 DecorateSeparator(decorator);
485void TableSelection::SeparatorVertical(
BorderStyle border) {
486 for (
int y = y_min_ + 1;
y <= y_max_ - 1; ++
y) {
487 for (
int x = x_min_ + 1; x <= x_max_ - 1; ++x) {
489 table_->elements_[
y][x] =
490 separatorCharacter(table_charset[border][5]) | automerge;
499void TableSelection::SeparatorVertical(
BorderStyle border,
501 SeparatorVertical(border);
502 DecorateSeparatorVertical(decorator);
507void TableSelection::SeparatorHorizontal(
BorderStyle border) {
508 for (
int y = y_min_ + 1;
y <= y_max_ - 1; ++
y) {
509 for (
int x = x_min_ + 1; x <= x_max_ - 1; ++x) {
511 table_->elements_[
y][x] =
512 separatorCharacter(table_charset[border][4]) | automerge;
521void TableSelection::SeparatorHorizontal(
BorderStyle border,
523 SeparatorHorizontal(border);
524 DecorateSeparatorHorizontal(decorator);
529void TableSelection::BorderLeft(
BorderStyle border) {
530 for (
int y = y_min_;
y <= y_max_;
y++) {
531 table_->elements_[
y][x_min_] =
532 separatorCharacter(table_charset[border][5]) | automerge;
542 DecorateBorderLeft(decorator);
547void TableSelection::BorderRight(
BorderStyle border) {
548 for (
int y = y_min_;
y <= y_max_;
y++) {
549 table_->elements_[
y][x_max_] =
550 separatorCharacter(table_charset[border][5]) | automerge;
557void TableSelection::BorderRight(
BorderStyle border,
560 DecorateBorderRight(decorator);
565void TableSelection::BorderTop(
BorderStyle border) {
566 for (
int x = x_min_; x <= x_max_; x++) {
567 table_->elements_[y_min_][x] =
568 separatorCharacter(table_charset[border][4]) | automerge;
577 DecorateBorderTop(decorator);
582void TableSelection::BorderBottom(
BorderStyle border) {
583 for (
int x = x_min_; x <= x_max_; x++) {
584 table_->elements_[y_max_][x] =
585 separatorCharacter(table_charset[border][4]) | automerge;
592void TableSelection::BorderBottom(
BorderStyle border,
594 BorderBottom(border);
595 DecorateBorderBottom(decorator);
Component Wrap(std::string name, Component component)
BorderStyle
BorderStyle is an enumeration that represents the different styles of borders that can be applied to ...
The FTXUI ftxui:: namespace.
std::shared_ptr< Node > Element
std::function< Element(Element)> Decorator