20 using NodeDecorator::NodeDecorator;
22 void Render(Screen& screen)
override {
23 for (
int y = box_.y_min;
y <= box_.y_max; ++
y) {
24 for (
int x = box_.x_min; x <= box_.x_max; ++x) {
25 screen.CellAt(x,
y).strikethrough =
true;
32 return std::make_shared<Impl>(std::move(child));