#include <memory>
#include <utility>
#include <vector>
auto basic_color_display =
vbox(
text("16 color palette:"),
separator(),
hbox(
vbox(
color(Color::Default, text(
"Default")),
color(Color::Black, text(
"Black")),
color(Color::GrayDark, text(
"GrayDark")),
color(Color::GrayLight, text(
"GrayLight")),
color(Color::White, text(
"White")),
color(Color::Blue, text(
"Blue")),
color(Color::BlueLight, text(
"BlueLight")),
color(Color::Cyan, text(
"Cyan")),
color(Color::CyanLight, text(
"CyanLight")),
color(Color::Green, text(
"Green")),
color(Color::GreenLight, text(
"GreenLight")),
color(Color::Magenta, text(
"Magenta")),
color(Color::MagentaLight, text(
"MagentaLight")),
color(Color::Red, text(
"Red")),
color(Color::RedLight, text(
"RedLight")),
color(Color::Yellow, text(
"Yellow")),
color(Color::YellowLight, text(
"YellowLight"))
),
vbox(
bgcolor(Color::Default, text(
"Default")),
bgcolor(Color::Black, text(
"Black")),
bgcolor(Color::GrayDark, text(
"GrayDark")),
bgcolor(Color::GrayLight, text(
"GrayLight")),
bgcolor(Color::White, text(
"White")),
bgcolor(Color::Blue, text(
"Blue")),
bgcolor(Color::BlueLight, text(
"BlueLight")),
bgcolor(Color::Cyan, text(
"Cyan")),
bgcolor(Color::CyanLight, text(
"CyanLight")),
bgcolor(Color::Green, text(
"Green")),
bgcolor(Color::GreenLight, text(
"GreenLight")),
bgcolor(Color::Magenta, text(
"Magenta")),
bgcolor(Color::MagentaLight, text(
"MagentaLight")),
bgcolor(Color::RedLight, text(
"RedLight")),
bgcolor(Color::Yellow, text(
"Yellow")),
bgcolor(Color::YellowLight, text(
"YellowLight"))
)
)
);
auto palette_256_color_display = text("256 colors palette:");
{
for (auto& column : info_columns) {
for (auto& it : column) {
column_elements.push_back(
}
columns.push_back(hbox(std::move(column_elements)));
}
palette_256_color_display = vbox({
palette_256_color_display,
separator(),
vbox(columns),
});
}
auto true_color_display = text("TrueColors: 24bits:");
{
const int max_value = 255;
const int value_increment = 8;
const int hue_increment = 6;
int saturation = max_value;
for (int value = 0; value < max_value; value += 2 * value_increment) {
for (int hue = 0; hue < max_value; hue += hue_increment) {
line.push_back(
text("▀")
|
color(Color::HSV(hue, saturation, value))
|
bgcolor(Color::HSV(hue, saturation, value + value_increment)));
}
array.push_back(hbox(std::move(line)));
}
true_color_display = vbox({
true_color_display,
separator(),
vbox(std::move(array)),
});
}
auto terminal_info =
vbox({
Terminal::ColorSupport() >= Terminal::Color::Palette16
? text(" 16 color palette support : Yes")
: text(" 16 color palette support : No"),
Terminal::ColorSupport() >= Terminal::Color::Palette256
? text("256 color palette support : Yes")
: text("256 color palette support : No"),
Terminal::ColorSupport() >= Terminal::Color::TrueColor
? text(" True color support : Yes")
: text(" True color support : No"),
}) |
border;
auto document = vbox({hbox({
basic_color_display,
text(" "),
palette_256_color_display,
text(" "),
true_color_display,
}),
terminal_info});
auto screen = Screen::Create(Dimension::Full(), Dimension::Fit(document));
Render(screen, document);
screen.Print();
return 0;
}
std::vector< std::vector< ftxui::ColorInfo > > ColorInfoSorted2D()
Element color(const LinearGradient &gradient, Element child)
使用线性渐变效果设置元素的前景色。
Element bgcolor(const LinearGradient &gradient, Element child)
使用线性渐变效果设置元素的背景色。
#include "ftxui/component/component_base.hpp" // 用于 ComponentBase
std::vector< Element > Elements