<radio> buttons sharing a name, with the selection bound to a C++ string
<radio> buttons sharing a name, with the selection bound to a C++ string.
cpp
// Copyright 2026 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
//
// <radio> buttons sharing a `name`, with the selection bound to a C++ string.
#include <rtxui/rtxui.hpp>
#include <string>
#include <string_view>
using namespace rtxui;
class RadioDemo : public Component<RadioDemo> {
public:
bool select_a = false;
bool select_b = false;
bool select_c = false;
std::string selected_tech() const {
if (select_a) {
return "PostgreSQL";
}
if (select_b) {
return "MongoDB";
}
if (select_c) {
return "Redis";
}
return "none";
}
std::string_view view = R"html(
<div class="card">
<h1>Radio</h1>
<p>Radios sharing a name form one group: one is checked at a time.</p>
<div class="group">
<radio name="db" checked="{select_a}">PostgreSQL</radio>
<radio name="db" checked="{select_b}">MongoDB</radio>
<radio name="db" checked="{select_c}">Redis</radio>
</div>
<div class="readout">
<span>selected</span>
<span class="value">{selected_tech}</span>
</div>
</div>
<style>
self {
--border: rgb(48, 54, 61);
--muted: rgb(139, 148, 158);
--accent: rgb(88, 166, 255);
display: flex;
align-items: center;
justify-content: center;
width: 100%;
color: rgb(230, 237, 243);
}
.card {
border: tall;
border-color: var(--border);
background-color: rgb(22, 27, 34);
padding: 1 3;
width: 50;
}
h1 {
color: var(--accent);
}
p {
color: var(--muted);
}
.group {
display: flex;
flex-direction: column;
}
radio:focus, radio:checked {
color: var(--accent);
}
.readout {
display: flex;
justify-content: space-between;
border-top: solid;
border-color: var(--border);
margin-top: 1;
padding-top: 1;
color: var(--muted);
}
.value {
color: var(--accent);
font-weight: bold;
}
</style>
)html";
RadioDemo() {
Bind(select_a);
Bind(select_b);
Bind(select_c);
Bind(selected_tech);
}
};
int main() {
auto app = Ref<RadioDemo>::New();
Screen screen(app);
screen.Loop();
return 0;
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