FTXUI  5.0.0
C++ functional terminal UI.
catch_event.cpp
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1 // Copyright 2021 Arthur Sonzogni. All rights reserved.
2 // Use of this source code is governed by the MIT license that can be found in
3 // the LICENSE file.
4 #include <functional> // for function
5 #include <utility> // for move
6 
7 #include "ftxui/component/component.hpp" // for Make, CatchEvent, ComponentDecorator
8 #include "ftxui/component/component_base.hpp" // for Component, ComponentBase
9 #include "ftxui/component/event.hpp" // for Event
10 
11 namespace ftxui {
12 
13 class CatchEventBase : public ComponentBase {
14  public:
15  // Constructor.
16  explicit CatchEventBase(std::function<bool(Event)> on_event)
17  : on_event_(std::move(on_event)) {}
18 
19  // Component implementation.
20  bool OnEvent(Event event) override {
21  if (on_event_(event)) {
22  return true;
23  } else {
24  return ComponentBase::OnEvent(event);
25  }
26  }
27 
28  protected:
29  std::function<bool(Event)> on_event_;
30 };
31 
32 /// @brief Return a component, using |on_event| to catch events. This function
33 /// must returns true when the event has been handled, false otherwise.
34 /// @param child The wrapped component.
35 /// @param on_event The function drawing the interface.
36 /// @ingroup component
37 ///
38 /// ### Example
39 ///
40 /// ```cpp
41 /// auto screen = ScreenInteractive::TerminalOutput();
42 /// auto renderer = Renderer([] {
43 /// return text("My interface");
44 /// });
45 /// auto component = CatchEvent(renderer, [&](Event event) {
46 /// if (event == Event::Character('q')) {
47 /// screen.ExitLoopClosure()();
48 /// return true;
49 /// }
50 /// return false;
51 /// });
52 /// screen.Loop(component);
53 /// ```
55  std::function<bool(Event event)> on_event) {
56  auto out = Make<CatchEventBase>(std::move(on_event));
57  out->Add(std::move(child));
58  return out;
59 }
60 
61 /// @brief Decorate a component, using |on_event| to catch events. This function
62 /// must returns true when the event has been handled, false otherwise.
63 /// @param on_event The function drawing the interface.
64 /// @ingroup component
65 ///
66 /// ### Example
67 ///
68 /// ```cpp
69 /// auto screen = ScreenInteractive::TerminalOutput();
70 /// auto renderer = Renderer([] { return text("Hello world"); });
71 /// renderer |= CatchEvent([&](Event event) {
72 /// if (event == Event::Character('q')) {
73 /// screen.ExitLoopClosure()();
74 /// return true;
75 /// }
76 /// return false;
77 /// });
78 /// screen.Loop(renderer);
79 /// ```
80 ComponentDecorator CatchEvent(std::function<bool(Event)> on_event) {
81  return [on_event = std::move(on_event)](Component child) {
82  return CatchEvent(std::move(child), [on_event = on_event](Event event) {
83  return on_event(std::move(event));
84  });
85  };
86 }
87 
88 } // namespace ftxui
virtual bool OnEvent(Event)
Called in response to an event.
Definition: component.cpp:106
std::shared_ptr< ComponentBase > Component
Component CatchEvent(Component child, std::function< bool(Event)>)
std::function< Component(Component)> ComponentDecorator
Definition: component.hpp:31
Represent an event. It can be key press event, a terminal resize, or more ...
Definition: event.hpp:27