4 #ifndef FTXUI_COMPONENT_BASE_HPP
5 #define FTXUI_COMPONENT_BASE_HPP
It implement rendering itself as ftxui::Element. It implement keyboard navigation by responding to ft...
virtual bool Focusable() const
Return true when the component contains focusable elements. The non focusable Components will be skip...
bool Focused() const
Returns if the elements if focused by the user. True when the ComponentBase is focused by the user....
CapturedMouse CaptureMouse(const Event &event)
Take the CapturedMouse if available. There is only one component of them. It represents a component t...
void Add(Component children)
Add a child. @param child The child to be attached.
virtual Element Render()
Draw the component. Build a ftxui::Element to be drawn on the ftxi::Screen representing this ftxui::C...
void TakeFocus()
Configure all the ancestors to give focus to this component.
bool Active() const
Returns if the element if the currently active child of its parent.
virtual Component ActiveChild()
Return the currently Active child.
ComponentBase & operator=(const ComponentBase &)=delete
void DetachAllChildren()
Remove all children.
int Index() const
Return index of the component in its parent. -1 if no parent.
ComponentBase & operator=(ComponentBase &&)=delete
size_t ChildCount() const
Returns the number of children.
ComponentBase(ComponentBase &&)=delete
ComponentBase * Parent() const
Return the parent ComponentBase, or nul if any.
virtual void SetActiveChild(ComponentBase *child)
virtual bool OnEvent(Event)
Called in response to an event.
void Detach()
Detach this child from its parent.
ComponentBase(const ComponentBase &)=delete
Component & ChildAt(size_t i)
Access the child at index i.
ComponentBase(Components children)
virtual void OnAnimation(animation::Params ¶ms)
Called in response to an animation event.
std::unique_ptr< CapturedMouseInterface > CapturedMouse
std::shared_ptr< Node > Element
std::shared_ptr< ComponentBase > Component
std::vector< Component > Components
Represent an event. It can be key press event, a terminal resize, or more ...