- Warning
- This feature is still in development, and the API may change in future releases. Your contribution is needed to help us improve the compatibility and usability of C++ modules in FTXUI. If you encounter any issues or have suggestions, please open an issue.
FTXUI experimentally supports C++20 modules to reduce compilation times and improve code organization. Each part of the library has a corresponding module, split into partitions per each header.
Use the FTXUI_BUILD_MODULES option to build the FTXUI project itself to provide C++20 modules, for example with CMake and Ninja:
cmake \
-DCMAKE_GENERATOR=Ninja \
-DFTXUI_BUILD_MODULES=ON \
..
ninja
- Note
- To use modules, you need a C++≥20 compatible compiler, CMake version 3.20 or higher, and use a compatible generator like Ninja. Note that Makefile generators do not support modules.
Then, in your own code you can consume the modules and code as normal:
using ftxui::Button;
auto screen = ScreenInteractive::TerminalOutput();
auto button = Button("Click me", screen.QuitClosure());
screen.Loop(button);
return 0;
}
ScreenInteractive is a Screen that can handle events, run a main loop, and manage components.
Module file re-exporting all FTXUI submodules.
Note, the ftxui convenience module which simply pulls together all the modules:
Module file for FTXUI component operations.
Module file for FTXUI DOM operations.
Module file for FTXUI screen operations.
Module file for FTXUI utility operations.
You can instead import only the module(s) you need if desired.
To properly find and link the modules with CMake, use target_link_libraries to get the right compiler, linker, etc. flags.
target_link_libraries(my_executable
#...whatever...
PRIVATE ftxui::modules
)
Module list
The modules directly reference the corresponding header, or a group of related headers to provide a more convenient interface. The following modules are available: