FTXUI  5.0.0
C++ functional terminal UI.
examples/component/button.cpp
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <memory> // for shared_ptr, __shared_ptr_access
#include <string> // for operator+, to_string
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Button, Horizontal, Renderer
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for separator, gauge, text, Element, operator|, vbox, border
using namespace ftxui;
// This is a helper function to create a button with a custom style.
// The style is defined by a lambda function that takes an EntryState and
// returns an Element.
// We are using `center` to center the text inside the button, then `border` to
// add a border around the button, and finally `flex` to make the button fill
// the available space.
ButtonOption Style() {
auto option = ButtonOption::Animated();
option.transform = [](const EntryState& s) {
auto element = text(s.label);
if (s.focused) {
element |= bold;
}
return element | center | borderEmpty | flex;
};
return option;
}
int main() {
int value = 50;
// clang-format off
auto btn_dec_01 = Button("-1", [&] { value -= 1; }, Style());
auto btn_inc_01 = Button("+1", [&] { value += 1; }, Style());
auto btn_dec_10 = Button("-10", [&] { value -= 10; }, Style());
auto btn_inc_10 = Button("+10", [&] { value += 10; }, Style());
// clang-format on
// The tree of components. This defines how to navigate using the keyboard.
// The selected `row` is shared to get a grid layout.
int row = 0;
auto buttons = Container::Vertical({
Container::Horizontal({btn_dec_01, btn_inc_01}, &row) | flex,
Container::Horizontal({btn_dec_10, btn_inc_10}, &row) | flex,
});
// Modify the way to render them on screen:
auto component = Renderer(buttons, [&] {
return vbox({
text("value = " + std::to_string(value)),
buttons->Render() | flex,
}) |
});
screen.Loop(component);
return 0;
}
static ScreenInteractive FitComponent()
Component Horizontal(Components children)
A list of components, drawn one by one horizontally and navigated horizontally using left/right arrow...
Definition: container.cpp:359
Component Vertical(Components children)
A list of components, drawn one by one vertically and navigated vertically using up/down arrow key or...
Definition: container.cpp:316
Element flex(Element)
Make a child element to expand proportionally to the space left in a container.
Definition: flex.cpp:122
Element bold(Element)
Use a bold font, for elements with more emphasis.
Definition: bold.cpp:33
Component Button(ButtonOption options)
Draw a button. Execute a function when clicked.
Definition: button.cpp:174
Component Renderer(Component child, std::function< Element()>)
Return a new Component, similar to |child|, but using |render| as the Component::Render() event.
Definition: renderer.cpp:61
Element center(Element)
Center an element horizontally and vertically.
std::string to_string(const std::wstring &s)
Convert a UTF8 std::string into a std::wstring.
Definition: string.cpp:1565
Element text(std::wstring text)
Display a piece of unicode text.
Definition: text.cpp:119
Element separator()
Draw a vertical or horizontal separation in between two other elements.
Definition: separator.cpp:134
Element border(Element)
Draw a border around the element.
Definition: border.cpp:228
Element borderEmpty(Element)
Draw an empty border around the element.
Definition: border.cpp:476
Element vbox(Elements)
A container displaying elements vertically one by one.
Definition: vbox.cpp:83
static ButtonOption Animated()
Create a ButtonOption, using animated colors.