FTXUI  5.0.0
C++ functional terminal UI.
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FTXUI

Introduction

Welcome to the FTXUI documentation!

This is a brief tutorial. You are also encouraged to self-learn by reading the examples.

Short example

To build a single frame, you need create an ftxui::Element, and display it on a ftxui::Screen.

main.cpp

#include <iostream>
int main(void) {
using namespace ftxui;
// Define the document
Element document =
hbox({
text("left") | border,
text("middle") | border | flex,
text("right") | border,
});
auto screen = Screen::Create(
Dimension::Full(), // Width
Dimension::Fit(document) // Height
);
Render(screen, document);
screen.Print();
return EXIT_SUCCESS;
}
std::shared_ptr< Node > Element
Definition elements.hpp:22

output

┌────┐┌────────────────────────────────────┐┌─────┐
│left││middle ││right│
└────┘└────────────────────────────────────┘└─────┘

Configure

Using CMake and find_package

Assuming FTXUI is available or installed on the system.

CMakeLists.txt

cmake_minimum_required (VERSION 3.11)
find_package(ftxui 5 REQUIRED)
project(ftxui-starter LANGUAGES CXX VERSION 1.0.0)
add_executable(ftxui-starter src/main.cpp)
target_link_libraries(ftxui-starter
PRIVATE ftxui::screen
PRIVATE ftxui::dom
PRIVATE ftxui::component # Not needed for this example.
)

Using CMake and FetchContent

If you want to fetch FTXUI using cmake:

CMakeLists.txt

cmake_minimum_required (VERSION 3.11)
include(FetchContent)
set(FETCHCONTENT_UPDATES_DISCONNECTED TRUE)
FetchContent_Declare(ftxui
GIT_REPOSITORY https://github.com/ArthurSonzogni/ftxui
GIT_TAG main # Important: Specify a version or a commit hash here.
)
FetchContent_MakeAvailable(ftxui)
project(ftxui-starter LANGUAGES CXX VERSION 1.0.0)
add_executable(ftxui-starter src/main.cpp)
target_link_libraries(ftxui-starter
PRIVATE ftxui::screen
PRIVATE ftxui::dom
PRIVATE ftxui::component # Not needed for this example.
)

Build

mkdir build && cd build
cmake ..
make
./main

List of modules.

The project is comprised of 3 modules:

  1. ftxui/screen defines a ftxui::Screen, a grid of ftxui::Pixel.
  2. ftxui/dom is the main module. It defines a hierarchical set of ftxui::Element. An element draws something on the ftxui::Screen. It is responsive to the size of its container.
  3. ftxui/component The module is required if your program needs to respond to user input. It defines a set of ftxui::Component. These components can be utilized to navigate using the arrow keys and/or cursor. There are several builtin widgets like checkbox/inputbox/etc to interact with. You can combine them, or even define your own custom components.

screen

This is the visual element of the program. It defines a ftxui::Screen, which is a grid of ftxui::Pixel. A Pixel represents a Unicode character and its associated style (bold, colors, etc.). The screen can be printed as a string using ftxui::Screen::ToString(). The following example highlights this process:

#include <iostream>
int main(void) {
using namespace ftxui;
auto screen = Screen::Create(Dimension::Fixed(32), Dimension::Fixed(10));
auto& pixel = screen.PixelAt(9,9);
pixel.character = U'A';
pixel.bold = true;
pixel.foreground_color = Color::Blue;
std::cout << screen.ToString();
return EXIT_SUCCESS;
}

dom

This module defines a hierarchical set of ftxui::Element. An element manages the layout and can be responsive to the terminal dimension changes. Note the following example where this module is used to create a simple layout with a number of operators:

Example:

// Define the document
Element document = vbox({
text("The window") | bold | color(Color::Blue),
gauge(0.5)
text("The footer")
});
// Add a border, by calling the `ftxui::border` decorator function.
document = border(document);
// Add another border, using the pipe operator.
document = document | border.
// Add another border, using the |= operator.
document |= border

List of elements

The list of all elements are included and can be accessed by including the corresponding header file:

// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#ifndef FTXUI_DOM_ELEMENTS_HPP
#define FTXUI_DOM_ELEMENTS_HPP
#include <functional>
#include <memory>
namespace ftxui {
class Node;
using Element = std::shared_ptr<Node>;
using Elements = std::vector<Element>;
using Decorator = std::function<Element(Element)>;
using GraphFunction = std::function<std::vector<int>(int, int)>;
};
// Pipe elements into decorator togethers.
// For instance the next lines are equivalents:
// -> text("ftxui") | bold | underlined
// -> underlined(bold(text("FTXUI")))
// --- Widget ---
Element text(std::string text);
Element vtext(std::string text);
float right,
float down,
Decorator borderWith(const Pixel&);
Element paragraph(const std::string& text);
Element paragraphAlignLeft(const std::string& text);
Element paragraphAlignRight(const std::string& text);
Element paragraphAlignCenter(const std::string& text);
Element paragraphAlignJustify(const std::string& text);
Element canvas(int width, int height, std::function<void(Canvas&)>);
Element canvas(std::function<void(Canvas&)>);
// -- Decorator ---
Decorator color(const LinearGradient&);
Decorator bgcolor(const LinearGradient&);
Element color(const LinearGradient&, Element);
Element bgcolor(const LinearGradient&, Element);
Decorator focusPosition(int x, int y);
Decorator focusPositionRelative(float x, float y);
Decorator hyperlink(std::string link);
Decorator selectionColor(Color foreground);
Decorator selectionStyle(std::function<void(Pixel&)> style);
// --- Layout is
// Horizontal, Vertical or stacked set of elements.
Element flexbox(Elements, FlexboxConfig config = FlexboxConfig());
Element gridbox(std::vector<Elements> lines);
Element hflow(Elements); // Helper: default flexbox with row direction.
Element vflow(Elements); // Helper: default flexbox with column direction.
// -- Flexibility ---
// Define how to share the remaining space when not all of it is used inside a
// container.
Element flex(Element); // Expand/Minimize if possible/needed.
Element flex_grow(Element); // Expand element if possible.
Element flex_shrink(Element); // Minimize element if needed.
Element xflex(Element); // Expand/Minimize if possible/needed on X axis.
Element xflex_grow(Element); // Expand element if possible on X axis.
Element xflex_shrink(Element); // Minimize element if needed on X axis.
Element yflex(Element); // Expand/Minimize if possible/needed on Y axis.
Element yflex_grow(Element); // Expand element if possible on Y axis.
Element yflex_shrink(Element); // Minimize element if needed on Y axis.
Element notflex(Element); // Reset the flex attribute.
Element filler(); // A blank expandable element.
// -- Size override;
// --- Frame ---
// A frame is a scrollable area. The internal area is potentially larger than
// the external one. The internal area is scrolled in order to make visible the
// focused element.
// --- Cursor ---
// Those are similar to `focus`, but also change the shape of the cursor.
// --- Misc ---
// Before drawing the |element| clear the pixel below. This is useful in
// combinaison with dbox.
// --- Util --------------------------------------------------------------------
namespace Dimension {
Dimensions Fit(Element&, bool extend_beyond_screen = false);
} // namespace Dimension
} // namespace ftxui
// Make container able to take any number of children as input.
#include "ftxui/dom/take_any_args.hpp"
// Include old definitions using wstring.
#endif // FTXUI_DOM_ELEMENTS_HPP
Dimensions Fit(Element &, bool extend_beyond_screen=false)
Definition util.cpp:93
Decorator bgcolor(Color)
Decorate using a background color.
Definition color.cpp:124
Element window(Element title, Element content, BorderStyle border=ROUNDED)
Draw window with a title and a border around the element.
Definition border.cpp:508
WidthOrHeight
Definition elements.hpp:152
Element borderDouble(Element)
Draw a double border around the element.
Definition border.cpp:406
Element focusCursorBarBlinking(Element)
Same as focus, but set the cursor shape to be a blinking bar.
Definition frame.cpp:237
Element xflex(Element)
Expand/Minimize if possible/needed on the X axis.
Definition flex.cpp:129
Element gaugeDirection(float progress, Direction direction)
Draw a high definition progress bar progressing in specified direction.
Definition gauge.cpp:169
Decorator focusPositionRelative(float x, float y)
Used inside a frame, this force the view to be scrolled toward a a given position....
Definition focus.cpp:31
Element separatorStyled(BorderStyle)
Draw a vertical or horizontal separation in between two other elements.
Element xflex_grow(Element)
Expand if possible on the X axis.
Definition flex.cpp:147
std::function< Element(Element)> Decorator
Definition elements.hpp:24
Element underlinedDouble(Element)
Apply a underlinedDouble to text.
Element clear_under(Element element)
Before drawing |child|, clear the pixels below. This is useful in.
Element borderDashed(Element)
Draw a dashed border around the element.
Definition border.cpp:301
Element separatorEmpty()
Draw a vertical or horizontal separation in between two other elements, using the EMPTY style.
Element vscroll_indicator(Element)
Display a vertical scrollbar to the right. colors.
Element separatorVSelector(float up, float down, Color unselected_color, Color selected_color)
Draw an vertical bar, with the area in between up/downcolored differently.
Element flexbox(Elements, FlexboxConfig config=FlexboxConfig())
Element nothing(Element element)
A decoration doing absolutely nothing.
Definition util.cpp:28
Decorator size(WidthOrHeight, Constraint, int value)
Apply a constraint on the size of an element.
Definition size.cpp:89
Element flex(Element)
Make a child element to expand proportionally to the space left in a container.
Definition flex.cpp:123
Element paragraphAlignRight(const std::string &text)
Return an element drawing the paragraph on multiple lines, aligned on the right.
Definition paragraph.cpp:59
std::shared_ptr< T > Make(Args &&... args)
Definition component.hpp:26
Element xframe(Element)
Same as frame, but only on the x-axis.
Definition frame.cpp:174
Element gaugeRight(float progress)
Draw a high definition progress bar progressing from left to right.
Definition gauge.cpp:191
Element focusCursorUnderlineBlinking(Element)
Same as focus, but set the cursor shape to be a blinking underline.
Definition frame.cpp:265
Element bold(Element)
Use a bold font, for elements with more emphasis.
Definition bold.cpp:33
Element separatorLight()
Draw a vertical or horizontal separation in between two other elements, using the LIGHT style.
Element spinner(int charset_index, size_t image_index)
Useful to represent the effect of time and/or events. This display an ASCII art "video".
Definition spinner.cpp:282
Element borderRounded(Element)
Draw a rounded border around the element.
Definition border.cpp:441
Element emptyElement()
Definition util.cpp:140
Decorator selectionStyle(std::function< void(Pixel &)> style)
Set the style of an element when selected.
Element yflex(Element)
Expand/Minimize if possible/needed on the Y axis.
Definition flex.cpp:135
Element flex_shrink(Element)
Minimize if needed.
Definition flex.cpp:159
Element hflow(Elements)
Element focusCursorBar(Element)
Same as focus, but set the cursor shape to be a still block.
Definition frame.cpp:223
Element separatorHSelector(float left, float right, Color unselected_color, Color selected_color)
Draw an horizontal bar, with the area in between left/right colored differently.
Element focusCursorBlock(Element)
Same as focus, but set the cursor shape to be a still block.
Definition frame.cpp:195
Element hbox(Elements)
A container displaying elements horizontally one by one.
Definition hbox.cpp:96
Element canvas(ConstRef< Canvas >)
Produce an element from a Canvas, or a reference to a Canvas.
Definition canvas.cpp:891
Element underlined(Element)
Make the underlined element to be underlined.
Element center(Element)
Center an element horizontally and vertically.
Decorator selectionForegroundColor(Color foreground)
Set the foreground color of an element when selected. Note that the style is applied on top of the ex...
Element focusCursorUnderline(Element)
Same as focus, but set the cursor shape to be a still underline.
Definition frame.cpp:251
Component operator|(Component component, ComponentDecorator decorator)
Definition util.cpp:12
Element borderHeavy(Element)
Draw a heavy border around the element.
Definition border.cpp:371
Element inverted(Element)
Add a filter that will invert the foreground and the background colors.
Definition inverted.cpp:34
Element paragraphAlignCenter(const std::string &text)
Return an element drawing the paragraph on multiple lines, aligned on the center.
Definition paragraph.cpp:71
Decorator selectionBackgroundColor(Color foreground)
Set the background color of an element when selected. Note that the style is applied on top of the ex...
Element gaugeUp(float progress)
Draw a high definition progress bar progressing from bottom to top.
Definition gauge.cpp:242
Element text(std::wstring text)
Display a piece of unicode text.
Definition text.cpp:159
Element align_right(Element)
Align an element on the right side.
Decorator focusPosition(int x, int y)
Used inside a frame, this force the view to be scrolled toward a a given position....
Definition focus.cpp:70
std::vector< Element > Elements
Definition elements.hpp:23
Element yframe(Element)
Same as frame, but only on the y-axis.
Definition frame.cpp:182
Element yflex_grow(Element)
Expand if possible on the Y axis.
Definition flex.cpp:153
Element hscroll_indicator(Element)
Display an horizontal scrollbar to the bottom. colors.
Element flex_grow(Element)
Expand if possible.
Definition flex.cpp:141
Element separatorDashed()
Draw a vertical or horizontal separation in between two other elements, using the DASHED style.
Element notflex(Element)
Make the element not flexible.
Definition flex.cpp:177
Element strikethrough(Element)
Apply a strikethrough to text.
Element dbox(Elements)
Stack several element on top of each other.
Definition dbox.cpp:111
Decorator selectionColor(Color foreground)
Set the color of an element when selected.
Element xflex_shrink(Element)
Minimize if needed on the X axis.
Definition flex.cpp:165
Element gaugeLeft(float progress)
Draw a high definition progress bar progressing from right to left.
Definition gauge.cpp:213
Element separatorCharacter(std::string)
Draw a vertical or horizontal separation in between two other elements.
Element vflow(Elements)
Element select(Element)
Set the child to be the one selected among its siblings.
Definition frame.cpp:149
Element vtext(std::wstring text)
Display a piece unicode text vertically.
Definition text.cpp:219
Element borderLight(Element)
Draw a light border around the element.
Definition border.cpp:336
Element focus(Element)
Set the child to be the one in focus globally.
Definition frame.cpp:156
Element paragraphAlignLeft(const std::string &text)
Return an element drawing the paragraph on multiple lines, aligned on the left.
Definition paragraph.cpp:48
Element selectionStyleReset(Element)
Reset the selection style of an element.
Decorator borderWith(const Pixel &)
Same as border but with a constant Pixel around the element.
Definition border.cpp:235
Decorator reflect(Box &box)
Definition reflect.cpp:43
std::function< std::vector< int >(int, int)> GraphFunction
Definition elements.hpp:25
Decorator borderStyled(BorderStyle)
Same as border but with different styles.
Definition border.cpp:244
Element gridbox(std::vector< Elements > lines)
A container displaying a grid of elements.
Definition gridbox.cpp:183
Element separator()
Draw a vertical or horizontal separation in between two other elements.
Element filler()
An element that will take expand proportionally to the space left in a container.
Definition flex.cpp:98
Elements paragraph(std::wstring text)
Element dim(Element)
Use a light font, for elements with less emphasis.
Definition dim.cpp:33
Element automerge(Element child)
Enable character to be automatically merged with others nearby.
Definition automerge.cpp:17
Element frame(Element)
Allow an element to be displayed inside a 'virtual' area. It size can be larger than its container....
Definition frame.cpp:166
Decorator hyperlink(std::string link)
Decorate using an hyperlink. The link will be opened when the user click on it. This is supported onl...
Definition hyperlink.cpp:70
Element blink(Element)
The text drawn alternates in between visible and hidden.
Definition blink.cpp:33
Element vcenter(Element)
Center an element vertically.
Element separatorDouble()
Draw a vertical or horizontal separation in between two other elements, using the DOUBLE style.
Element focusCursorBlockBlinking(Element)
Same as focus, but set the cursor shape to be a blinking block.
Definition frame.cpp:209
Component & operator|=(Component &component, ComponentDecorator decorator)
Definition util.cpp:22
@ LESS_THAN
Definition elements.hpp:153
@ GREATER_THAN
Definition elements.hpp:153
Element gauge(float progress)
Draw a high definition progress bar.
Definition gauge.cpp:293
Element paragraphAlignJustify(const std::string &text)
Return an element drawing the paragraph on multiple lines, aligned using a justified alignment....
Definition paragraph.cpp:84
Element graph(GraphFunction)
Draw a graph using a GraphFunction.
Definition graph.cpp:71
Element border(Element)
Draw a border around the element.
Definition border.cpp:228
Element separatorHeavy()
Draw a vertical or horizontal separation in between two other elements, using the HEAVY style.
Element borderEmpty(Element)
Draw an empty border around the element.
Definition border.cpp:476
Decorator color(Color)
Decorate using a foreground color.
Definition color.cpp:110
Element yflex_shrink(Element)
Minimize if needed on the Y axis.
Definition flex.cpp:171
Element hcenter(Element)
Center an element horizontally.
Element vbox(Elements)
A container displaying elements vertically one by one.
Definition vbox.cpp:97
BorderStyle
Definition elements.hpp:27
@ EMPTY
Definition elements.hpp:33
@ DOUBLE
Definition elements.hpp:31
@ HEAVY
Definition elements.hpp:30
@ ROUNDED
Definition elements.hpp:32
@ DASHED
Definition elements.hpp:29
@ LIGHT
Definition elements.hpp:28
Element gaugeDown(float progress)
Draw a high definition progress bar progressing from top to bottom.
Definition gauge.cpp:271

text

The most simple widget. It displays a text.

text("I am a piece of text");
I am a piece of text.

vtext

Identical to ftxui::text, but displayed vertically.

Code:

vtext("HELLO");

Terminal output:

H
E
L
L
O

paragraph 

Similar to ftxui::text, but the individual word are wrapped along multiple lines, depending on the width of its container.

Sample Code:

paragraph("A very long text")

ezgif com-gif-maker (4)

For a more detailed example refer to detailed example. Paragraph also includes a number of other variants as shown below:

Element paragraph(std::string text);
Element paragraphAlignLeft(std::string text);
Element paragraphAlignRight(std::string text);
Element paragraphAlignCenter(std::string text);
Element paragraphAlignJustify(std::string text);

border

Adds a border around an element.

Code:

border(text("The element"))

Terminal output:

┌───────────┐
│The element│
└───────────┘

You can achieve the same behavior by using the pipe operator.

Code:

text("The element") | border

Border also comes in a variety of styles as shown below:

Element border(Element);
Element borderLight(Element);
Element borderHeavy(Element);
Element borderDouble(Element);
Element borderRounded(Element);
Element borderEmpty(Element);
Decorator borderStyled(BorderStyle);
Decorator borderWith(Pixel);
A Unicode character and its associated style.
Definition pixel.hpp:15

window

A ftxui::window is a ftxui::border, but with an additional header. To add a window around an element, wrap it and specify a string as the header. Code:

window("The window", text("The element"))

Terminal output:

┌The window─┐
│The element│
└───────────┘

separator

Displays a vertical/horizontal line to visually split the content of a container in two.

Code:

border(
hbox({
text("Left"),
separator(),
text("Right")
})
)

Terminal output:

┌────┬─────┐
│left│right│
└────┴─────┘

Separators come in a variety of flavors as shown below:

Element separator(void);
Element separatorLight();
Element separatorHeavy();
Element separatorDouble();
Element separatorEmpty();
Element separatorStyled(BorderStyle);
Element separator(Pixel);
Element separatorCharacter(std::string);
Element separatorHSelector(float left,
float right,
Color background,
Color foreground);
Element separatorVSelector(float up,
float down,
Color background,
Color foreground);
A class representing terminal colors.
Definition color.hpp:20

gauge

It constitutes a gauge. It can be used to represent a progress bar.

Code:

border(gauge(0.5))

Teminal output:

┌────────────────────────────────────────────────────────────────────────────┐
│██████████████████████████████████████ │
└────────────────────────────────────────────────────────────────────────────┘

Gauges can be displayed in many orientations as shown below:

Element gauge(float ratio);
Element gaugeLeft(float ratio);
Element gaugeRight(float ratio);
Element gaugeUp(float ratio);
Element gaugeDown(float ratio);
Element gaugeDirection(float ratio, GaugeDirection);

graph

See:

Colors

Most terminal consoles can display colored text and colored backgrounds. FTXUI supports every color palette:

Decorator bgcolor(Color);

Color gallery: image

Palette16 

On most terminals the following colors are supported:

  • Default
  • Black
  • GrayDark
  • GrayLight
  • White
  • Blue
  • BlueLight
  • Cyan
  • CyanLight
  • Green
  • GreenLight
  • Magenta
  • MagentaLight
  • Red
  • RedLight
  • Yellow
  • YellowLight

Example use of the above colors using the pipe operator:

text("Blue foreground") | color(Color::Blue);
text("Blue background") | bgcolor(Color::Blue);
text("Black on white") | color(Color::Black) | bgcolor(Color::White);

Palette256 

On terminal supporting 256 colors.

text("HotPink") | color(Color::HotPink);

TrueColor

On terminal supporting trueColor, you can directly use the 24bit RGB color space:

Use the constructors below to specify the RGB or HSV values for your color:

There are two constructors:

ftxui::Color::RGB(uint8_t red, uint8_t green, uint8_t blue);
ftxui::Color::HSV(uint8_t hue, uint8_t saturation, uint8_t value);
static Color HSV(uint8_t hue, uint8_t saturation, uint8_t value)
Build a Color from its HSV representation. https://en.wikipedia.org/wiki/HSL_and_HSV.
Definition color.cpp:207
static Color RGB(uint8_t red, uint8_t green, uint8_t blue)
Build a Color from its RGB representation. https://en.wikipedia.org/wiki/RGB_color_model.
Definition color.cpp:153

LinearGradient

FTXUI supports linear gradient. Either on the foreground or the background.

Decorator color(const LinearGradient&);
Decorator bgcolor(const LinearGradient&);
A class representing the settings for linear-gradient color effect.

A ftxui::LinearGradient is defined by an angle in degree, and a list of color stops.

auto gradient = LinearGradient()
.Angle(45)
.AddStop(0.0, Color::Red)
.AddStop(0.5, Color::Green)
.AddStop(1.0, Color::Blue);
LinearGradient & Angle(float angle)
Set the angle of the gradient.

You can also use simplified constructors:

LinearGradient(Color::Red, Color::Blue);
LinearGradient(45, Color::Red, Color::Blue);

See demo.

Style

In addition to colored text and colored backgrounds. Many terminals support text effects such as: bold, dim, underlined, inverted, blink.

Element inverted(Element);
Element underlined(Element);
Element underlinedDouble(Element);
Element strikethrough(Element);
Decorator bgcolor(Color);

Example

image

To use these effects, simply wrap your elements with your desired effect:

underlined(bold(text("This text is bold and underlined")))

Alternatively, use the pipe operator to chain it on your element:

text("This text is bold") | bold | underlined

Layout

Enables elements to be arranged in the following ways:

Example using ftxui::hbox, ftxui::vbox and ftxui::filler.

image

Example using ftxui::gridbox:

image

Example using flexbox:

image

Checkout this example and the associated demo.

Element can also become flexible using the the ftxui::flex decorator.

Code:

hbox({
text("left") | border ,
text("middle") | border | flex,
text("right") | border,
});

Terminal output:

┌────┐┌─────────────────────────────────────────────────────┐┌─────┐
│left││middle ││right│
└────┘└─────────────────────────────────────────────────────┘└─────┘

Code:

hbox({
text("left") | border ,
text("middle") | border | flex,
text("right") | border | flex,
});

Terminal output:

┌────┐┌───────────────────────────────┐┌───────────────────────────────┐
│left││middle ││right │
└────┘└───────────────────────────────┘└───────────────────────────────┘

Table

Enables easy formatting of data into a neat table like visual form.

Code example:

image

Canvas

See the API <ftxui/dom/canvas.hpp>

auto c = Canvas(100, 100);
c.DrawPointLine(10, 10, 80, 10, Color::Red);
auto element = canvas(c);

Drawing can be performed on a ftxui::Canvas, using braille, block, or simple characters:

Simple example:

image

Complex example:

ezgif com-gif-maker (3)

component

The ftxui::component module defines the logic that produces interactive components that respond to user events (keyboard, mouse, etc.).

A ftxui::ScreenInteractive defines a main loop that renders a component.

A ftxui::Component is a shared pointer to a ftxui::ComponentBase. The latter defines:

ftxui::Element are used to render a single frame.

ftxui::Component are used to render dynamic user interface, producing multiple frame, and updating its state on events.

Gallery of multiple components. (demo)

image

All predefined components are available in "ftxui/dom/component.hpp"

// Copyright 2021 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#ifndef FTXUI_COMPONENT_HPP
#define FTXUI_COMPONENT_HPP
#include <functional> // for function
#include <memory> // for make_shared, shared_ptr
#include <utility> // for forward
#include "ftxui/component/component_base.hpp" // for Component, Components
#include "ftxui/component/component_options.hpp" // for ButtonOption, CheckboxOption, MenuOption
#include "ftxui/dom/elements.hpp" // for Element
#include "ftxui/util/ref.hpp" // for ConstRef, Ref, ConstStringRef, ConstStringListRef, StringRef
namespace ftxui {
struct ButtonOption;
struct CheckboxOption;
struct Event;
struct InputOption;
struct MenuOption;
struct RadioboxOption;
struct MenuEntryOption;
template <class T, class... Args>
std::shared_ptr<T> Make(Args&&... args) {
return std::make_shared<T>(std::forward<Args>(args)...);
}
// Pipe operator to decorate components.
using ComponentDecorator = std::function<Component(Component)>;
using ElementDecorator = std::function<Element(Element)>;
namespace Container {
} // namespace Container
Component Button(ButtonOption options);
Component Button(ConstStringRef label,
std::function<void()> on_click,
ButtonOption options = ButtonOption::Simple());
Component Checkbox(CheckboxOption options);
Component Checkbox(ConstStringRef label,
bool* checked,
CheckboxOption options = CheckboxOption::Simple());
Component Input(InputOption options = {});
Component Input(StringRef content, InputOption options = {});
Component Input(StringRef content,
StringRef placeholder,
InputOption options = {});
Component Menu(MenuOption options);
Component Menu(ConstStringListRef entries,
int* selected_,
MenuOption options = MenuOption::Vertical());
Component MenuEntry(MenuEntryOption options);
Component MenuEntry(ConstStringRef label, MenuEntryOption options = {});
Component Radiobox(RadioboxOption options);
Component Radiobox(ConstStringListRef entries,
int* selected_,
RadioboxOption options = {});
Component Dropdown(ConstStringListRef entries, int* selected);
Component Dropdown(DropdownOption options);
Component Toggle(ConstStringListRef entries, int* selected);
// General slider constructor:
template <typename T>
// Shorthand without the `SliderOption` constructor:
Component Slider(ConstStringRef label,
Ref<int> value,
ConstRef<int> min = 0,
ConstRef<int> max = 100,
ConstRef<int> increment = 5);
Component Slider(ConstStringRef label,
Ref<float> value,
ConstRef<float> min = 0.f,
ConstRef<float> max = 100.f,
ConstRef<float> increment = 5.f);
Component Slider(ConstStringRef label,
Ref<long> value,
ConstRef<long> min = 0L,
ConstRef<long> max = 100L,
ConstRef<long> increment = 5L);
Component ResizableSplit(ResizableSplitOption options);
Component ResizableSplitLeft(Component main, Component back, int* main_size);
Component ResizableSplitRight(Component main, Component back, int* main_size);
Component ResizableSplitTop(Component main, Component back, int* main_size);
Component ResizableSplitBottom(Component main, Component back, int* main_size);
Component Renderer(std::function<Element()>);
Component Renderer(std::function<Element(bool /* focused */)>);
Component CatchEvent(Component child, std::function<bool(Event)>);
ComponentDecorator CatchEvent(std::function<bool(Event)> on_event);
Component Maybe(Component, const bool* show);
Component Maybe(Component, std::function<bool()>);
ComponentDecorator Maybe(std::function<bool()>);
Component Collapsible(ConstStringRef label,
Ref<bool> show = false);
std::function<void()> on_enter,
std::function<void()> on_leave);
std::function<void(bool)> on_change);
ComponentDecorator Hoverable(std::function<void()> on_enter,
std::function<void()> on_leave);
ComponentDecorator Hoverable(std::function<void(bool)> on_change);
Component Window(WindowOptions option);
} // namespace ftxui
#endif /* end of include guard: FTXUI_COMPONENT_HPP */
Component Horizontal(Components children)
A list of components, drawn one by one horizontally and navigated horizontally using left/right arrow...
Component Vertical(Components children)
A list of components, drawn one by one vertically and navigated vertically using up/down arrow key or...
Component Stacked(Components children)
A list of components to be stacked on top of each other. Events are propagated to the first component...
Component Tab(Components children, int *selector)
A list of components, where only one is drawn and interacted with at a time. The |selector| gives the...
Component Maybe(Component, const bool *show)
Decorate a component |child|. It is shown only when |show| is true.
Definition maybe.cpp:74
Component ResizableSplitTop(Component main, Component back, int *main_size)
An vertical split in between two components, configurable using the mouse.
Component Menu(MenuOption options)
A list of text. The focused element is selected.
Definition menu.cpp:512
Component MenuEntry(MenuEntryOption options)
A specific menu entry. They can be put into a Container::Vertical to form a menu.
Definition menu.cpp:614
std::function< Element(Element)> ElementDecorator
Definition component.hpp:32
std::shared_ptr< ComponentBase > Component
Component Toggle(ConstStringListRef entries, int *selected)
An horizontal list of elements. The user can navigate through them.
Definition menu.cpp:554
std::vector< Component > Components
Component Radiobox(RadioboxOption options)
A list of element, where only one can be selected.
Definition radiobox.cpp:205
Component Button(ButtonOption options)
Draw a button. Execute a function when clicked.
Definition button.cpp:174
Component Modal(Component main, Component modal, const bool *show_modal)
Definition modal.cpp:18
Component Renderer(Component child, std::function< Element()>)
Return a new Component, similar to |child|, but using |render| as the Component::Render() event.
Definition renderer.cpp:61
Component Hoverable(Component component, bool *hover)
Wrap a component. Gives the ability to know if it is hovered by the mouse.
Definition hoverable.cpp:43
Component ResizableSplit(ResizableSplitOption options)
A split in between two components.
Component Window(WindowOptions option)
A draggeable / resizeable window. To use multiple of them, they must be stacked using Container::Stac...
Definition window.cpp:312
Component Input(InputOption options={})
An input box for editing text.
Definition input.cpp:574
Component ResizableSplitRight(Component main, Component back, int *main_size)
An horizontal split in between two components, configurable using the mouse.
Component Dropdown(ConstStringListRef entries, int *selected)
A dropdown menu.
Definition dropdown.cpp:22
Component Slider(SliderOption< T > options)
A slider in any direction.
Definition slider.cpp:346
Component ResizableSplitBottom(Component main, Component back, int *main_size)
An vertical split in between two components, configurable using the mouse.
Component Checkbox(CheckboxOption options)
Draw checkable element.
Definition checkbox.cpp:108
Component ResizableSplitLeft(Component main, Component back, int *main_size)
An horizontal split in between two components, configurable using the mouse.
std::function< Component(Component)> ComponentDecorator
Definition component.hpp:31
Component Collapsible(ConstStringRef label, Component child, Ref< bool > show=false)
Component CatchEvent(Component child, std::function< bool(Event)>)
static ButtonOption Simple()
Create a ButtonOption, inverted when focused.
static CheckboxOption Simple()
Option for standard Checkbox.
static MenuOption Vertical()
Standard options for a vertical menu. This can be useful to implement a list of selectable items.

Input

Example:

image

Produced by: ftxui::Input() from "ftxui/component/component.hpp"

Filtered input

On can filter out the characters received by the input component, using ftxui::CatchEvent.

std::string phone_number;
Component input = Input(&phone_number, "phone number");
// Filter out non-digit characters.
input |= CatchEvent([&](Event event) {
return event.is_character() && !std::isdigit(event.character()[0]);
});
// Filter out characters past the 10th one.
input |= CatchEvent([&](Event event) {
return event.is_character() && phone_number.size() >= 10;
});
Represent an event. It can be key press event, a terminal resize, or more ...
Definition event.hpp:27
std::string character() const
Definition event.hpp:105

Menu

Defines a menu object. It contains a list of entries, one of them is selected.

Example:

image

Produced by: ftxui::Menu() from "ftxui/component/component.hpp"

Toggle 

A special kind of menu. The entries are displayed horizontally.

Example:

image

Produced by: ftxui::Toggle() from "ftxui/component/component.hpp"

CheckBox

This component defines a checkbox. It is a single entry that can be turned on/off.

Example:

image

Produced by: ftxui::Checkbox() from "ftxui/component/component.hpp"

RadioBox

A radiobutton component. This is a list of entries, where one can be turned on.

Example:

image

Produced by: ftxui::Radiobox() from "ftxui/component/component.hpp"

Dropdown

A drop down menu is a component that when checked display a list of element for the user to select one.

Example:

youtube-video-gif (3)

Produced by: ftxui::Dropdown() from "ftxui/component/component.hpp"

Slider

Represents a slider object that consists of a range with binned intermediate intervals. It can be created by ftxui::Slider().

Example:

image

Produced by: ftxui::Slider() from "ftxui/component/component.hpp"

Renderer

Produced by: ftxui::Renderer() from ftxui/component/component.hpp. This component decorate another one by using a different function to render an interface.

Example:

auto inner = [...]
auto renderer = Renderer(inner, [&] {
return inner->Render() | border
});

ftxui::Renderer also supports the component decorator pattern:

auto component = [...]
component = component
| Renderer([](Element e) { return e | border))
| Renderer(bold)

As a short hand, you can also compose a component with an element decorator:

auto component = [...]
component = component | border | bold;

CatchEvent

Produced by: ftxui::CatchEvent() from ftxui/component/component.hpp. This component decorate others, catching events before the underlying component.

Examples:

auto screen = ScreenInteractive::TerminalOutput();
auto renderer = Renderer([] {
return text("My interface");
});
auto component = CatchEvent(renderer, [&](Event event) {
if (event == Event::Character('q')) {
screen.ExitLoopClosure()();
return true;
}
return false;
});
screen.Loop(component);

The ftxui::CatchEvent can also be used as a decorator:

component = component
| CatchEvent(handler_1)
| CatchEvent(handler_2)
| CatchEvent(handler_3)
;

Collapsible

Useful for visual elements whose visibility can be toggle on/off by the user. Essentially, this the combination of the ftxui::Checkbox() and ftxui::Maybe() components.

auto collabsible = Collapsible("Show more", inner_element);

Maybe

Produced by: ftxui::Maybe() from ftxui/component/component.hpp. This component can be utilized to show/hide any other component via a boolean or a predicate.

Example with a boolean:

bool show = true;
auto component = Renderer([]{ return "Hello World!"; });
auto maybe_component = Maybe(component, &show)

Example with a predicate:

auto component = Renderer([]{ return "Hello World!"; });
auto maybe_component = Maybe(component, [&] { return time > 10; })

As usual, ftxui::Maybe can also be used as a decorator:

component = component
| Maybe(&a_boolean)
| Maybe([&] { return time > 10; })
;

Container

Horizontal

Produced by: ftxui::Container::Horizontal() from "ftxui/component/component.hpp". It displays a list of components horizontally and handle keyboard/mouse navigation.

Vertical

Produced by: ftxui::Container::Vertical() from "ftxui/component/component.hpp". It displays a list of components vertically and handles keyboard/mouse navigation.

Tab

Produced by: ftxui::Container::Tab() from "ftxui/component/component.hpp". It take a list of component and display only one of them. This is useful for implementing a tab bar.

Vertical:

ezgif com-gif-maker (1)

Horizontal:

ezgif com-gif-maker (2)

ResizableSplit

It defines a horizontal or vertical separation between two children components. The position of the split is variable and controllable using the mouse. There are four possible splits:

Example:

ezgif com-gif-maker

Force a frame redraw.

Typically, ftxui::ScreenInteractive::Loop() is responsible for drawing a new frame whenever a new group of events (e.g keyboard, mouse, window resize, etc.) has been processed. However, you might want to react to arbitrary events that are unknown to FTXUI. To accomplish this, you must post events using ftxui::ScreenInteractive::PostEvent (this is thread safe) via a thread. You will have to post the event ftxui::Event::Custom.

Example:

screen->PostEvent(Event::Custom);