#include <memory>
#include <string>
#include <vector>
int main() {
std::vector<std::string> tab_values{
"tab_1",
"tab_2",
"tab_3",
};
int tab_selected = 0;
auto tab_toggle = Toggle(&tab_values, &tab_selected);
std::vector<std::string> tab_1_entries{
"Forest",
"Water",
"I don't know",
};
int tab_1_selected = 0;
std::vector<std::string> tab_2_entries{
"Hello",
"Hi",
"Hay",
};
int tab_2_selected = 0;
std::vector<std::string> tab_3_entries{
"Table",
"Nothing",
"Is",
"Empty",
};
int tab_3_selected = 0;
auto tab_container = Container::Tab(
{
Radiobox(&tab_1_entries, &tab_1_selected),
Radiobox(&tab_2_entries, &tab_2_selected),
Radiobox(&tab_3_entries, &tab_3_selected),
},
&tab_selected);
auto container = Container::Vertical({
tab_toggle,
tab_container,
});
auto renderer = Renderer(container, [&] {
return vbox({
tab_toggle->Render(),
separator(),
tab_container->Render(),
}) |
border;
});
auto screen = ScreenInteractive::TerminalOutput();
screen.Loop(renderer);
}