22using Charset = std::array<std::string, 6>;
23using Charsets = std::array<Charset, 6>;
26 Charset{
"┌",
"┐",
"└",
"┘",
"─",
"│"},
27 Charset{
"┏",
"┓",
"┗",
"┛",
"╍",
"╏"},
28 Charset{
"┏",
"┓",
"┗",
"┛",
"━",
"┃"},
29 Charset{
"╔",
"╗",
"╚",
"╝",
"═",
"║"},
30 Charset{
"╭",
"╮",
"╰",
"╯",
"─",
"│"},
31 Charset{
" ",
" ",
" ",
" ",
" ",
" "},
35class Border :
public Node {
39 std::optional<Color> foreground_color = std::nullopt)
43 foreground_color_(foreground_color) {}
46 std::optional<Color> foreground_color_;
48 void ComputeRequirement()
override {
50 requirement_ = children_[0]->requirement();
51 requirement_.min_x += 2;
52 requirement_.min_y += 2;
53 if (children_.size() == 2) {
55 std::max(requirement_.min_x, children_[1]->requirement().min_x + 2);
57 requirement_.focused.box.x_min++;
58 requirement_.focused.box.x_max++;
59 requirement_.focused.box.y_min++;
60 requirement_.focused.box.y_max++;
63 void SetBox(Box box)
override {
65 if (children_.size() == 2) {
69 box.x_min + children_[1]->requirement().min_x);
78 children_[0]->SetBox(box);
83 children_[0]->Render(
screen);
86 if (box_.x_min >= box_.x_max || box_.y_min >= box_.y_max) {
90 screen.at(box_.x_min, box_.y_min) = charset_[0];
91 screen.at(box_.x_max, box_.y_min) = charset_[1];
92 screen.at(box_.x_min, box_.y_max) = charset_[2];
93 screen.at(box_.x_max, box_.y_max) = charset_[3];
95 for (
int x = box_.x_min + 1; x < box_.x_max; ++x) {
96 Pixel&
p1 =
screen.PixelAt(x, box_.y_min);
97 Pixel&
p2 =
screen.PixelAt(x, box_.y_max);
98 p1.character = charset_[4];
99 p2.character = charset_[4];
103 for (
int y = box_.y_min + 1; y < box_.y_max; ++y) {
104 Pixel&
p3 =
screen.PixelAt(box_.x_min, y);
105 Pixel&
p4 =
screen.PixelAt(box_.x_max, y);
106 p3.character = charset_[5];
107 p4.character = charset_[5];
113 if (children_.size() == 2) {
114 children_[1]->Render(
screen);
118 if (foreground_color_) {
119 for (
int x = box_.x_min; x <= box_.x_max; ++x) {
120 screen.PixelAt(x, box_.y_min).foreground_color = *foreground_color_;
121 screen.PixelAt(x, box_.y_max).foreground_color = *foreground_color_;
123 for (
int y = box_.y_min; y <= box_.y_max; ++y) {
124 screen.PixelAt(box_.x_min, y).foreground_color = *foreground_color_;
125 screen.PixelAt(box_.x_max, y).foreground_color = *foreground_color_;
132class BorderPixel :
public Node {
140 void ComputeRequirement()
override {
142 requirement_ = children_[0]->requirement();
143 requirement_.min_x += 2;
144 requirement_.min_y += 2;
145 if (children_.size() == 2) {
147 std::max(requirement_.min_x, children_[1]->requirement().min_x + 2);
150 requirement_.focused.box.Shift(1, 1);
153 void SetBox(Box box)
override {
155 if (children_.size() == 2) {
167 children_[0]->SetBox(box);
172 children_[0]->Render(
screen);
175 if (box_.x_min >= box_.x_max || box_.y_min >= box_.y_max) {
179 screen.PixelAt(box_.x_min, box_.y_min) = pixel_;
180 screen.PixelAt(box_.x_max, box_.y_min) = pixel_;
181 screen.PixelAt(box_.x_min, box_.y_max) = pixel_;
182 screen.PixelAt(box_.x_max, box_.y_max) = pixel_;
184 for (
int x = box_.x_min + 1; x < box_.x_max; ++x) {
185 screen.PixelAt(x, box_.y_min) = pixel_;
186 screen.PixelAt(x, box_.y_max) = pixel_;
188 for (
int y = box_.y_min + 1; y < box_.y_max; ++y) {
189 screen.PixelAt(box_.x_min, y) = pixel_;
190 screen.PixelAt(box_.x_max, y) = pixel_;
508 return std::make_shared<Border>(
unpack(std::move(content), std::move(title)),
A class representing terminal colors.
virtual void SetBox(Box box)
Assign a position and a dimension to an element for drawing.
virtual void ComputeRequirement()
Compute how much space an elements needs.
Element window(Element title, Element content, BorderStyle border=ROUNDED)
Draw window with a title and a border around the element.
Element borderDouble(Element)
Draw a double border around the element.
std::function< Element(Element)> Decorator
Element borderDashed(Element)
Draw a dashed border around the element.
std::shared_ptr< Node > Element
std::shared_ptr< T > Make(Args &&... args)
Element borderRounded(Element)
Draw a rounded border around the element.
Element borderHeavy(Element)
Draw a heavy border around the element.
std::vector< Element > Elements
Element borderLight(Element)
Draw a light border around the element.
Decorator borderWith(const Pixel &)
Same as border but with a constant Pixel around the element.
Decorator borderStyled(BorderStyle)
Same as border but with different styles.
void Render(Screen &screen, const Element &element)
Display an element on a ftxui::Screen.
Element border(Element)
Draw a border around the element.
Element borderEmpty(Element)
Draw an empty border around the element.
A Unicode character and its associated style.