FTXUI  5.0.0
C++ functional terminal UI.
dbox.cpp
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1 // Copyright 2020 Arthur Sonzogni. All rights reserved.
2 // Use of this source code is governed by the MIT license that can be found in
3 // the LICENSE file.
4 #include <algorithm> // for max
5 #include <cstddef> // for size_t
6 #include <memory> // for __shared_ptr_access, shared_ptr, make_shared
7 #include <utility> // for move
8 #include <vector>
9 
10 #include "ftxui/dom/elements.hpp" // for Element, Elements, dbox
11 #include "ftxui/dom/node.hpp" // for Node, Elements
12 #include "ftxui/dom/requirement.hpp" // for Requirement
13 #include "ftxui/screen/box.hpp" // for Box
14 #include "ftxui/screen/pixel.hpp" // for Pixel
15 
16 namespace ftxui {
17 
18 namespace {
19 class DBox : public Node {
20  public:
21  explicit DBox(Elements children) : Node(std::move(children)) {}
22 
23  void ComputeRequirement() override {
24  requirement_.min_x = 0;
25  requirement_.min_y = 0;
26  requirement_.flex_grow_x = 0;
27  requirement_.flex_grow_y = 0;
28  requirement_.flex_shrink_x = 0;
29  requirement_.flex_shrink_y = 0;
30  requirement_.selection = Requirement::NORMAL;
31  for (auto& child : children_) {
32  child->ComputeRequirement();
33  requirement_.min_x =
34  std::max(requirement_.min_x, child->requirement().min_x);
35  requirement_.min_y =
36  std::max(requirement_.min_y, child->requirement().min_y);
37 
38  if (requirement_.selection < child->requirement().selection) {
39  requirement_.selection = child->requirement().selection;
40  requirement_.selected_box = child->requirement().selected_box;
41  }
42  }
43  }
44 
45  void SetBox(Box box) override {
46  Node::SetBox(box);
47 
48  for (auto& child : children_) {
49  child->SetBox(box);
50  }
51  }
52 
53  void Render(Screen& screen) override {
54  if (children_.size() <= 1) {
55  Node::Render(screen);
56  return;
57  }
58 
59  const int width = box_.x_max - box_.x_min + 1;
60  const int height = box_.y_max - box_.y_min + 1;
61  std::vector<Pixel> pixels(std::size_t(width * height));
62 
63  for (auto& child : children_) {
64  child->Render(screen);
65 
66  // Accumulate the pixels
67  Pixel* acc = pixels.data();
68  for (int x = 0; x < width; ++x) {
69  for (int y = 0; y < height; ++y) {
70  auto& pixel = screen.PixelAt(x + box_.x_min, y + box_.y_min);
71  acc->background_color =
72  Color::Blend(acc->background_color, pixel.background_color);
73  acc->automerge = pixel.automerge || acc->automerge;
74  if (pixel.character.empty()) {
75  acc->foreground_color =
76  Color::Blend(acc->foreground_color, pixel.background_color);
77  } else {
78  acc->blink = pixel.blink;
79  acc->bold = pixel.bold;
80  acc->dim = pixel.dim;
81  acc->inverted = pixel.inverted;
82  acc->underlined = pixel.underlined;
83  acc->underlined_double = pixel.underlined_double;
84  acc->strikethrough = pixel.strikethrough;
85  acc->hyperlink = pixel.hyperlink;
86  acc->character = pixel.character;
87  acc->foreground_color = pixel.foreground_color;
88  }
89  ++acc; // NOLINT
90 
91  pixel = Pixel();
92  }
93  }
94  }
95 
96  // Render the accumulated pixels:
97  Pixel* acc = pixels.data();
98  for (int x = 0; x < width; ++x) {
99  for (int y = 0; y < height; ++y) {
100  screen.PixelAt(x + box_.x_min, y + box_.y_min) = *acc++; // NOLINT
101  }
102  }
103  }
104 };
105 } // namespace
106 
107 /// @brief Stack several element on top of each other.
108 /// @param children_ The input element.
109 /// @return The right aligned element.
110 /// @ingroup dom
111 Element dbox(Elements children_) {
112  return std::make_shared<DBox>(std::move(children_));
113 }
114 
115 } // namespace ftxui
static Color Blend(const Color &lhs, const Color &rhs)
Blend two colors together using the alpha channel.
Definition: color.cpp:281
virtual void SetBox(Box box)
Assign a position and a dimension to an element for drawing.
Definition: node.cpp:26
virtual void Render(Screen &screen)
Display an element on a ftxui::Screen.
Definition: node.cpp:32
std::shared_ptr< Node > Element
Definition: elements.hpp:22
std::vector< Element > Elements
Definition: elements.hpp:23
Element dbox(Elements)
Stack several element on top of each other.
Definition: dbox.cpp:111
void Render(Screen &screen, const Element &element)
Display an element on a ftxui::Screen.
Definition: node.cpp:47