#include <stddef.h>
#include <algorithm>
#include <memory>
#include <string>
#include <utility>
#include <vector>
std::string Code(
Event event) {
std::string codes;
for (auto& it : event.input()) {
codes += " " + std::to_string((unsigned int)it);
}
return codes;
}
int main() {
auto screen = ScreenInteractive::TerminalOutput();
std::vector<Event> keys;
auto left_column = Renderer([&] {
text("Codes"),
separator(),
};
for (size_t i = std::max(0, (int)keys.size() - 20); i < keys.size(); ++i) {
children.push_back(
text(Code(keys[i])));
}
});
};
for (size_t i = std::max(0, (int)keys.size() - 20); i < keys.size(); ++i) {
children.push_back(
text(keys[i].DebugString()));
}
});
int split_size = 40;
keys.push_back(event);
return false;
});
screen.Loop(component);
}
Component Renderer(Component child, std::function< Element()>)
Return a new Component, similar to |child|, but using |render| as the Component::Render() event.
Element text(std::wstring text)
Display a piece of unicode text.
std::vector< Element > Elements
Element separator()
Draw a vertical or horizontal separation in between two other elements.
Component ResizableSplitLeft(Component main, Component back, int *main_size)
An horizontal split in between two components, configurable using the mouse.
Element border(Element)
Draw a border around the element.
Component CatchEvent(Component child, std::function< bool(Event)>)
Element vbox(Elements)
A container displaying elements vertically one by one.
Represent an event. It can be key press event, a terminal resize, or more ...