FTXUI  5.0.0
C++ functional terminal UI.
maybe.cpp
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1 // Copyright 2021 Arthur Sonzogni. All rights reserved.
2 // Use of this source code is governed by the MIT license that can be found in
3 // the LICENSE file.
4 #include <functional> // for function
5 #include <memory> // for make_unique, __shared_ptr_access, __shared_ptr_access<>::element_type, shared_ptr
6 #include <type_traits> // for remove_reference, remove_reference<>::type
7 #include <utility> // for move
8 
9 #include "ftxui/component/component.hpp" // for ComponentDecorator, Maybe, Make
10 #include "ftxui/component/component_base.hpp" // for Component, ComponentBase
11 #include "ftxui/component/event.hpp" // for Event
12 #include "ftxui/dom/elements.hpp" // for Element
13 #include "ftxui/dom/node.hpp" // for Node
14 
15 namespace ftxui {
16 
17 /// @brief Decorate a component |child|. It is shown only when |show| returns
18 /// true.
19 /// @param child the compoenent to decorate.
20 /// @param show a function returning whether |child| should shown.
21 /// @ingroup component
22 Component Maybe(Component child, std::function<bool()> show) {
23  class Impl : public ComponentBase {
24  public:
25  explicit Impl(std::function<bool()> show) : show_(std::move(show)) {}
26 
27  private:
28  Element Render() override {
29  return show_() ? ComponentBase::Render() : std::make_unique<Node>();
30  }
31  bool Focusable() const override {
32  return show_() && ComponentBase::Focusable();
33  }
34  bool OnEvent(Event event) override {
35  return show_() && ComponentBase::OnEvent(event);
36  }
37 
38  std::function<bool()> show_;
39  };
40 
41  auto maybe = Make<Impl>(std::move(show));
42  maybe->Add(std::move(child));
43  return maybe;
44 }
45 
46 /// @brief Decorate a component. It is shown only when the |show| function
47 /// returns true.
48 /// @param show a function returning whether the decorated component should
49 /// be shown.
50 /// @ingroup component
51 ///
52 /// ### Example
53 ///
54 /// ```cpp
55 /// auto component = Renderer([]{ return text("Hello World!"); });
56 /// auto maybe_component = component | Maybe([&]{ return counter == 42; });
57 /// ```
58 ComponentDecorator Maybe(std::function<bool()> show) {
59  return [show = std::move(show)](Component child) mutable {
60  return Maybe(std::move(child), std::move(show));
61  };
62 }
63 
64 /// @brief Decorate a component |child|. It is shown only when |show| is true.
65 /// @param child the compoennt to decorate.
66 /// @param show a boolean. |child| is shown when |show| is true.
67 /// @ingroup component
68 ///
69 /// ### Example
70 ///
71 /// ```cpp
72 /// auto component = Renderer([]{ return text("Hello World!"); });
73 /// auto maybe_component = Maybe(component, &show);
74 /// ```
75 Component Maybe(Component child, const bool* show) {
76  return Maybe(std::move(child), [show] { return *show; });
77 }
78 
79 /// @brief Decorate a component. It is shown only when |show| is true.
80 /// @param show a boolean. |child| is shown when |show| is true.
81 /// @ingroup component
82 ///
83 /// ### Example
84 ///
85 /// ```cpp
86 /// auto component = Renderer([]{ return text("Hello World!"); });
87 /// auto maybe_component = component | Maybe(&show);
88 /// ```
89 ComponentDecorator Maybe(const bool* show) {
90  return [show](Component child) { return Maybe(std::move(child), show); };
91 }
92 
93 } // namespace ftxui
It implement rendering itself as ftxui::Element. It implement keyboard navigation by responding to ft...
virtual bool Focusable() const
Return true when the component contains focusable elements. The non focusable Components will be skip...
Definition: component.cpp:141
virtual Element Render()
Draw the component. Build a ftxui::Element to be drawn on the ftxi::Screen representing this ftxui::C...
Definition: component.cpp:92
virtual bool OnEvent(Event)
Called in response to an event.
Definition: component.cpp:106
Component Maybe(Component, const bool *show)
Decorate a component |child|. It is shown only when |show| is true.
Definition: maybe.cpp:75
std::shared_ptr< Node > Element
Definition: elements.hpp:23
std::shared_ptr< ComponentBase > Component
void Render(Screen &screen, const Element &element)
Display an element on a ftxui::Screen.
Definition: node.cpp:47
std::function< Component(Component)> ComponentDecorator
Definition: component.hpp:33
Represent an event. It can be key press event, a terminal resize, or more ...
Definition: event.hpp:29