FTXUI  5.0.0
C++ functional terminal UI.
menu.cpp
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1 // Copyright 2020 Arthur Sonzogni. All rights reserved.
2 // Use of this source code is governed by the MIT license that can be found in
3 // the LICENSE file.
4 #include <algorithm> // for max, fill_n, reverse
5 #include <chrono> // for milliseconds
6 #include <ftxui/dom/direction.hpp> // for Direction, Direction::Down, Direction::Left, Direction::Right, Direction::Up
7 #include <functional> // for function
8 #include <string> // for operator+, string
9 #include <utility> // for move
10 #include <vector> // for vector, __alloc_traits<>::value_type
11 
12 #include "ftxui/component/animation.hpp" // for Animator, Linear
13 #include "ftxui/component/component.hpp" // for Make, Menu, MenuEntry, Toggle
14 #include "ftxui/component/component_base.hpp" // for ComponentBase
15 #include "ftxui/component/component_options.hpp" // for MenuOption, MenuEntryOption, UnderlineOption, AnimatedColorOption, AnimatedColorsOption, EntryState
16 #include "ftxui/component/event.hpp" // for Event, Event::ArrowDown, Event::ArrowLeft, Event::ArrowRight, Event::ArrowUp, Event::End, Event::Home, Event::PageDown, Event::PageUp, Event::Return, Event::Tab, Event::TabReverse
17 #include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Released, Mouse::WheelDown, Mouse::WheelUp, Mouse::None
18 #include "ftxui/component/screen_interactive.hpp" // for Component
19 #include "ftxui/dom/elements.hpp" // for operator|, Element, reflect, Decorator, nothing, Elements, bgcolor, color, hbox, separatorHSelector, separatorVSelector, vbox, xflex, yflex, text, bold, focus, inverted, select
20 #include "ftxui/screen/box.hpp" // for Box
21 #include "ftxui/screen/color.hpp" // for Color
22 #include "ftxui/screen/util.hpp" // for clamp
23 #include "ftxui/util/ref.hpp" // for Ref, ConstStringListRef, ConstStringRef
24 
25 namespace ftxui {
26 
27 namespace {
28 
29 Element DefaultOptionTransform(const EntryState& state) {
30  std::string label = (state.active ? "> " : " ") + state.label; // NOLINT
31  Element e = text(std::move(label));
32  if (state.focused) {
33  e = e | inverted;
34  }
35  if (state.active) {
36  e = e | bold;
37  }
38  return e;
39 }
40 
41 bool IsInverted(Direction direction) {
42  switch (direction) {
43  case Direction::Up:
44  case Direction::Left:
45  return true;
46  case Direction::Down:
47  case Direction::Right:
48  return false;
49  }
50  return false; // NOT_REACHED()
51 }
52 
53 bool IsHorizontal(Direction direction) {
54  switch (direction) {
55  case Direction::Left:
56  case Direction::Right:
57  return true;
58  case Direction::Down:
59  case Direction::Up:
60  return false;
61  }
62  return false; // NOT_REACHED()
63 }
64 
65 } // namespace
66 
67 /// @brief A list of items. The user can navigate through them.
68 /// @ingroup component
69 class MenuBase : public ComponentBase, public MenuOption {
70  public:
71  explicit MenuBase(const MenuOption& option) : MenuOption(option) {}
72 
73  bool IsHorizontal() { return ftxui::IsHorizontal(direction); }
74  void OnChange() {
75  if (on_change) {
76  on_change();
77  }
78  }
79 
80  void OnEnter() {
81  if (on_enter) {
82  on_enter();
83  }
84  }
85 
86  void Clamp() {
87  if (selected() != selected_previous_) {
88  SelectedTakeFocus();
89  }
90  boxes_.resize(size());
91  selected() = util::clamp(selected(), 0, size() - 1);
92  selected_previous_ = util::clamp(selected_previous_, 0, size() - 1);
93  selected_focus_ = util::clamp(selected_focus_, 0, size() - 1);
95  }
96 
97  void OnAnimation(animation::Params& params) override {
98  animator_first_.OnAnimation(params);
99  animator_second_.OnAnimation(params);
100  for (auto& animator : animator_background_) {
101  animator.OnAnimation(params);
102  }
103  for (auto& animator : animator_foreground_) {
104  animator.OnAnimation(params);
105  }
106  }
107 
108  Element Render() override {
109  Clamp();
110  UpdateAnimationTarget();
111 
112  Elements elements;
113  const bool is_menu_focused = Focused();
114  if (elements_prefix) {
115  elements.push_back(elements_prefix());
116  }
117  elements.reserve(size());
118  for (int i = 0; i < size(); ++i) {
119  if (i != 0 && elements_infix) {
120  elements.push_back(elements_infix());
121  }
122  const bool is_focused = (focused_entry() == i) && is_menu_focused;
123  const bool is_selected = (selected() == i);
124 
125  const EntryState state = {
126  entries[i], false, is_selected, is_focused, i,
127  };
128 
129  auto focus_management = (selected_focus_ != i) ? nothing
130  : is_menu_focused ? focus
131  : select;
132 
133  const Element element =
135  : DefaultOptionTransform) //
136  (state);
137  elements.push_back(element | AnimatedColorStyle(i) | reflect(boxes_[i]) |
138  focus_management);
139  }
140  if (elements_postfix) {
141  elements.push_back(elements_postfix());
142  }
143 
144  if (IsInverted(direction)) {
145  std::reverse(elements.begin(), elements.end());
146  }
147 
148  const Element bar =
149  IsHorizontal() ? hbox(std::move(elements)) : vbox(std::move(elements));
150 
151  if (!underline.enabled) {
152  return bar | reflect(box_);
153  }
154 
155  if (IsHorizontal()) {
156  return vbox({
157  bar | xflex,
158  separatorHSelector(first_, second_, //
161  }) |
162  reflect(box_);
163  } else {
164  return hbox({
165  separatorVSelector(first_, second_, //
168  bar | yflex,
169  }) |
170  reflect(box_);
171  }
172  }
173 
174  void SelectedTakeFocus() {
175  selected_previous_ = selected();
176  selected_focus_ = selected();
177  }
178 
179  void OnUp() {
180  switch (direction) {
181  case Direction::Up:
182  selected()++;
183  break;
184  case Direction::Down:
185  selected()--;
186  break;
187  case Direction::Left:
188  case Direction::Right:
189  break;
190  }
191  }
192 
193  void OnDown() {
194  switch (direction) {
195  case Direction::Up:
196  selected()--;
197  break;
198  case Direction::Down:
199  selected()++;
200  break;
201  case Direction::Left:
202  case Direction::Right:
203  break;
204  }
205  }
206 
207  void OnLeft() {
208  switch (direction) {
209  case Direction::Left:
210  selected()++;
211  break;
212  case Direction::Right:
213  selected()--;
214  break;
215  case Direction::Down:
216  case Direction::Up:
217  break;
218  }
219  }
220 
221  void OnRight() {
222  switch (direction) {
223  case Direction::Left:
224  selected()--;
225  break;
226  case Direction::Right:
227  selected()++;
228  break;
229  case Direction::Down:
230  case Direction::Up:
231  break;
232  }
233  }
234 
235  // NOLINTNEXTLINE(readability-function-cognitive-complexity)
236  bool OnEvent(Event event) override {
237  Clamp();
238  if (!CaptureMouse(event)) {
239  return false;
240  }
241 
242  if (event.is_mouse()) {
243  return OnMouseEvent(event);
244  }
245 
246  if (Focused()) {
247  const int old_selected = selected();
248  if (event == Event::ArrowUp || event == Event::Character('k')) {
249  OnUp();
250  }
251  if (event == Event::ArrowDown || event == Event::Character('j')) {
252  OnDown();
253  }
254  if (event == Event::ArrowLeft || event == Event::Character('h')) {
255  OnLeft();
256  }
257  if (event == Event::ArrowRight || event == Event::Character('l')) {
258  OnRight();
259  }
260  if (event == Event::PageUp) {
261  selected() -= box_.y_max - box_.y_min;
262  }
263  if (event == Event::PageDown) {
264  selected() += box_.y_max - box_.y_min;
265  }
266  if (event == Event::Home) {
267  selected() = 0;
268  }
269  if (event == Event::End) {
270  selected() = size() - 1;
271  }
272  if (event == Event::Tab && size()) {
273  selected() = (selected() + 1) % size();
274  }
275  if (event == Event::TabReverse && size()) {
276  selected() = (selected() + size() - 1) % size();
277  }
278 
279  selected() = util::clamp(selected(), 0, size() - 1);
280 
281  if (selected() != old_selected) {
282  focused_entry() = selected();
283  SelectedTakeFocus();
284  OnChange();
285  return true;
286  }
287  }
288 
289  if (event == Event::Return) {
290  OnEnter();
291  return true;
292  }
293 
294  return false;
295  }
296 
297  bool OnMouseEvent(Event event) {
298  if (event.mouse().button == Mouse::WheelDown ||
299  event.mouse().button == Mouse::WheelUp) {
300  return OnMouseWheel(event);
301  }
302 
303  if (event.mouse().button != Mouse::None &&
304  event.mouse().button != Mouse::Left) {
305  return false;
306  }
307  if (!CaptureMouse(event)) {
308  return false;
309  }
310  for (int i = 0; i < size(); ++i) {
311  if (!boxes_[i].Contain(event.mouse().x, event.mouse().y)) {
312  continue;
313  }
314 
315  TakeFocus();
316  focused_entry() = i;
317 
318  if (event.mouse().button == Mouse::Left &&
319  event.mouse().motion == Mouse::Pressed) {
320  if (selected() != i) {
321  selected() = i;
322  selected_previous_ = selected();
323  OnChange();
324  }
325  return true;
326  }
327  }
328  return false;
329  }
330 
331  bool OnMouseWheel(Event event) {
332  if (!box_.Contain(event.mouse().x, event.mouse().y)) {
333  return false;
334  }
335  const int old_selected = selected();
336 
337  if (event.mouse().button == Mouse::WheelUp) {
338  selected()--;
339  }
340  if (event.mouse().button == Mouse::WheelDown) {
341  selected()++;
342  }
343 
344  selected() = util::clamp(selected(), 0, size() - 1);
345 
346  if (selected() != old_selected) {
347  SelectedTakeFocus();
348  OnChange();
349  }
350  return true;
351  }
352 
353  void UpdateAnimationTarget() {
354  UpdateColorTarget();
355  UpdateUnderlineTarget();
356  }
357 
358  void UpdateColorTarget() {
359  if (size() != int(animation_background_.size())) {
360  animation_background_.resize(size());
361  animation_foreground_.resize(size());
362  animator_background_.clear();
363  animator_foreground_.clear();
364 
365  const int len = size();
366  animator_background_.reserve(len);
367  animator_foreground_.reserve(len);
368  for (int i = 0; i < len; ++i) {
369  animation_background_[i] = 0.F;
370  animation_foreground_[i] = 0.F;
371  animator_background_.emplace_back(&animation_background_[i], 0.F,
372  std::chrono::milliseconds(0),
374  animator_foreground_.emplace_back(&animation_foreground_[i], 0.F,
375  std::chrono::milliseconds(0),
377  }
378  }
379 
380  const bool is_menu_focused = Focused();
381  for (int i = 0; i < size(); ++i) {
382  const bool is_focused = (focused_entry() == i) && is_menu_focused;
383  const bool is_selected = (selected() == i);
384  float target = is_selected ? 1.F : is_focused ? 0.5F : 0.F; // NOLINT
385  if (animator_background_[i].to() != target) {
386  animator_background_[i] = animation::Animator(
387  &animation_background_[i], target,
390  animator_foreground_[i] = animation::Animator(
391  &animation_foreground_[i], target,
394  }
395  }
396  }
397 
398  Decorator AnimatedColorStyle(int i) {
399  Decorator style = nothing;
401  style = style | color(Color::Interpolate(
402  animation_foreground_[i],
405  }
406 
408  style = style | bgcolor(Color::Interpolate(
409  animation_background_[i],
412  }
413  return style;
414  }
415 
416  void UpdateUnderlineTarget() {
417  if (!underline.enabled) {
418  return;
419  }
420 
421  if (FirstTarget() == animator_first_.to() &&
422  SecondTarget() == animator_second_.to()) {
423  return;
424  }
425 
426  if (FirstTarget() >= animator_first_.to()) {
427  animator_first_ = animation::Animator(
428  &first_, FirstTarget(), underline.follower_duration,
430 
431  animator_second_ = animation::Animator(
432  &second_, SecondTarget(), underline.leader_duration,
434  } else {
435  animator_first_ = animation::Animator(
436  &first_, FirstTarget(), underline.leader_duration,
438 
439  animator_second_ = animation::Animator(
440  &second_, SecondTarget(), underline.follower_duration,
442  }
443  }
444 
445  bool Focusable() const final { return entries.size(); }
446  int size() const { return int(entries.size()); }
447  float FirstTarget() {
448  if (boxes_.empty()) {
449  return 0.F;
450  }
451  const int value = IsHorizontal() ? boxes_[selected()].x_min - box_.x_min
452  : boxes_[selected()].y_min - box_.y_min;
453  return float(value);
454  }
455  float SecondTarget() {
456  if (boxes_.empty()) {
457  return 0.F;
458  }
459  const int value = IsHorizontal() ? boxes_[selected()].x_max - box_.x_min
460  : boxes_[selected()].y_max - box_.y_min;
461  return float(value);
462  }
463 
464  protected:
465  int selected_previous_ = selected();
466  int selected_focus_ = selected();
467 
468  // Mouse click support:
469  std::vector<Box> boxes_;
470  Box box_;
471 
472  // Animation support:
473  float first_ = 0.F;
474  float second_ = 0.F;
475  animation::Animator animator_first_ = animation::Animator(&first_, 0.F);
476  animation::Animator animator_second_ = animation::Animator(&second_, 0.F);
477  std::vector<animation::Animator> animator_background_;
478  std::vector<animation::Animator> animator_foreground_;
479  std::vector<float> animation_background_;
480  std::vector<float> animation_foreground_;
481 };
482 
483 /// @brief A list of text. The focused element is selected.
484 /// @param option a structure containing all the paramters.
485 /// @ingroup component
486 ///
487 /// ### Example
488 ///
489 /// ```cpp
490 /// auto screen = ScreenInteractive::TerminalOutput();
491 /// std::vector<std::string> entries = {
492 /// "entry 1",
493 /// "entry 2",
494 /// "entry 3",
495 /// };
496 /// int selected = 0;
497 /// auto menu = Menu({
498 /// .entries = &entries,
499 /// .selected = &selected,
500 /// });
501 /// screen.Loop(menu);
502 /// ```
503 ///
504 /// ### Output
505 ///
506 /// ```bash
507 /// > entry 1
508 /// entry 2
509 /// entry 3
510 /// ```
511 // NOLINTNEXTLINE
513  return Make<MenuBase>(std::move(option));
514 }
515 
516 /// @brief A list of text. The focused element is selected.
517 /// @param entries The list of entries in the menu.
518 /// @param selected The index of the currently selected element.
519 /// @param option Additional optional parameters.
520 /// @ingroup component
521 ///
522 /// ### Example
523 ///
524 /// ```cpp
525 /// auto screen = ScreenInteractive::TerminalOutput();
526 /// std::vector<std::string> entries = {
527 /// "entry 1",
528 /// "entry 2",
529 /// "entry 3",
530 /// };
531 /// int selected = 0;
532 /// auto menu = Menu(&entries, &selected);
533 /// screen.Loop(menu);
534 /// ```
535 ///
536 /// ### Output
537 ///
538 /// ```bash
539 /// > entry 1
540 /// entry 2
541 /// entry 3
542 /// ```
543 Component Menu(ConstStringListRef entries, int* selected, MenuOption option) {
544  option.entries = std::move(entries);
545  option.selected = selected;
546  return Menu(option);
547 }
548 
549 /// @brief An horizontal list of elements. The user can navigate through them.
550 /// @param entries The list of selectable entries to display.
551 /// @param selected Reference the selected entry.
552 /// See also |Menu|.
553 /// @ingroup component
554 Component Toggle(ConstStringListRef entries, int* selected) {
555  return Menu(std::move(entries), selected, MenuOption::Toggle());
556 }
557 
558 /// @brief A specific menu entry. They can be put into a Container::Vertical to
559 /// form a menu.
560 /// @param label The text drawn representing this element.
561 /// @param option Additional optional parameters.
562 /// @ingroup component
563 ///
564 /// ### Example
565 ///
566 /// ```cpp
567 /// auto screen = ScreenInteractive::TerminalOutput();
568 /// int selected = 0;
569 /// auto menu = Container::Vertical({
570 /// MenuEntry("entry 1"),
571 /// MenuEntry("entry 2"),
572 /// MenuEntry("entry 3"),
573 /// }, &selected);
574 /// screen.Loop(menu);
575 /// ```
576 ///
577 /// ### Output
578 ///
579 /// ```bash
580 /// > entry 1
581 /// entry 2
582 /// entry 3
583 /// ```
585  option.label = std::move(label);
586  return MenuEntry(std::move(option));
587 }
588 
589 /// @brief A specific menu entry. They can be put into a Container::Vertical to
590 /// form a menu.
591 /// @param option The parameters.
592 /// @ingroup component
593 ///
594 /// ### Example
595 ///
596 /// ```cpp
597 /// auto screen = ScreenInteractive::TerminalOutput();
598 /// int selected = 0;
599 /// auto menu = Container::Vertical({
600 /// MenuEntry({.label = "entry 1"}),
601 /// MenuEntry({.label = "entry 2"}),
602 /// MenuEntry({.label = "entry 3"}),
603 /// }, &selected);
604 /// screen.Loop(menu);
605 /// ```
606 ///
607 /// ### Output
608 ///
609 /// ```bash
610 /// > entry 1
611 /// entry 2
612 /// entry 3
613 /// ```
615  class Impl : public ComponentBase, public MenuEntryOption {
616  public:
617  explicit Impl(MenuEntryOption option)
618  : MenuEntryOption(std::move(option)) {}
619 
620  private:
621  Element Render() override {
622  const bool focused = Focused();
623  UpdateAnimationTarget();
624 
625  const EntryState state{
626  label(), false, hovered_, focused, Index(),
627  };
628 
629  const Element element =
630  (transform ? transform : DefaultOptionTransform) //
631  (state);
632 
633  auto focus_management = focused ? select : nothing;
634  return element | AnimatedColorStyle() | focus_management | reflect(box_);
635  }
636 
637  void UpdateAnimationTarget() {
638  const bool focused = Focused();
639  float target = focused ? 1.F : hovered_ ? 0.5F : 0.F; // NOLINT
640  if (target == animator_background_.to()) {
641  return;
642  }
643  animator_background_ = animation::Animator(
644  &animation_background_, target, animated_colors.background.duration,
645  animated_colors.background.function);
646  animator_foreground_ = animation::Animator(
647  &animation_foreground_, target, animated_colors.foreground.duration,
648  animated_colors.foreground.function);
649  }
650 
651  Decorator AnimatedColorStyle() {
652  Decorator style = nothing;
653  if (animated_colors.foreground.enabled) {
654  style = style |
655  color(Color::Interpolate(animation_foreground_,
656  animated_colors.foreground.inactive,
657  animated_colors.foreground.active));
658  }
659 
660  if (animated_colors.background.enabled) {
661  style = style |
662  bgcolor(Color::Interpolate(animation_background_,
663  animated_colors.background.inactive,
664  animated_colors.background.active));
665  }
666  return style;
667  }
668 
669  bool Focusable() const override { return true; }
670  bool OnEvent(Event event) override {
671  if (!event.is_mouse()) {
672  return false;
673  }
674 
675  hovered_ = box_.Contain(event.mouse().x, event.mouse().y);
676 
677  if (!hovered_) {
678  return false;
679  }
680 
681  if (event.mouse().button == Mouse::Left &&
682  event.mouse().motion == Mouse::Pressed) {
683  TakeFocus();
684  return true;
685  }
686 
687  return false;
688  }
689 
690  void OnAnimation(animation::Params& params) override {
691  animator_background_.OnAnimation(params);
692  animator_foreground_.OnAnimation(params);
693  }
694 
695  MenuEntryOption option_;
696  Box box_;
697  bool hovered_ = false;
698 
699  float animation_background_ = 0.F;
700  float animation_foreground_ = 0.F;
701  animation::Animator animator_background_ =
702  animation::Animator(&animation_background_, 0.F);
703  animation::Animator animator_foreground_ =
704  animation::Animator(&animation_foreground_, 0.F);
705  };
706 
707  return Make<Impl>(std::move(option));
708 }
709 
710 } // namespace ftxui
static Color Interpolate(float t, const Color &a, const Color &b)
Definition: color.cpp:212
It implement rendering itself as ftxui::Element. It implement keyboard navigation by responding to ft...
bool Focused() const
Returns if the elements if focused by the user. True when the ComponentBase is focused by the user....
Definition: component.cpp:178
CapturedMouse CaptureMouse(const Event &event)
Take the CapturedMouse if available. There is only one component of them. It represents a component t...
Definition: component.cpp:212
void TakeFocus()
Configure all the ancestors to give focus to this component.
Definition: component.cpp:200
An adapter. Reference a list of strings.
Definition: ref.hpp:116
size_t size() const
Definition: ref.hpp:167
An adapter. Own or reference a constant string. For convenience, this class convert multiple immutabl...
Definition: ref.hpp:94
float Linear(float p)
Modeled after the line y = x.
Definition: animation.cpp:29
constexpr const T & clamp(const T &v, const T &lo, const T &hi)
Definition: util.hpp:11
Decorator bgcolor(Color)
Decorate using a background color.
Definition: color.cpp:124
Element xflex(Element)
Expand/Minimize if possible/needed on the X axis.
Definition: flex.cpp:128
std::function< Element(Element)> Decorator
Definition: elements.hpp:24
Element separatorVSelector(float up, float down, Color unselected_color, Color selected_color)
Draw an vertical bar, with the area in between up/downcolored differently.
Definition: separator.cpp:512
AnimatedColorOption foreground
Element nothing(Element element)
A decoration doing absolutely nothing.
Definition: util.cpp:28
Decorator size(WidthOrHeight, Constraint, int value)
Apply a constraint on the size of an element.
Definition: size.cpp:89
Direction
Definition: direction.hpp:8
std::shared_ptr< Node > Element
Definition: elements.hpp:22
Component Menu(MenuOption options)
A list of text. The focused element is selected.
Definition: menu.cpp:512
Component MenuEntry(MenuEntryOption options)
A specific menu entry. They can be put into a Container::Vertical to form a menu.
Definition: menu.cpp:614
std::shared_ptr< ComponentBase > Component
Component Toggle(ConstStringListRef entries, int *selected)
An horizontal list of elements. The user can navigate through them.
Definition: menu.cpp:554
Element bold(Element)
Use a bold font, for elements with more emphasis.
Definition: bold.cpp:33
Element yflex(Element)
Expand/Minimize if possible/needed on the Y axis.
Definition: flex.cpp:134
Element separatorHSelector(float left, float right, Color unselected_color, Color selected_color)
Draw an horizontal bar, with the area in between left/right colored differently.
Definition: separator.cpp:442
AnimatedColorOption background
Element hbox(Elements)
A container displaying elements horizontally one by one.
Definition: hbox.cpp:83
std::function< Element(const EntryState &state)> transform
Element inverted(Element)
Add a filter that will invert the foreground and the background colors.
Definition: inverted.cpp:34
Element text(std::wstring text)
Display a piece of unicode text.
Definition: text.cpp:119
std::vector< Element > Elements
Definition: elements.hpp:23
Element select(Element)
Set the child to be the one selected among its siblings.
Definition: frame.cpp:149
Element focus(Element)
Set the child to be the one in focus globally.
Definition: frame.cpp:156
Decorator reflect(Box &box)
Definition: reflect.cpp:43
AnimatedColorsOption animated_colors
void Render(Screen &screen, const Element &element)
Display an element on a ftxui::Screen.
Definition: node.cpp:47
Decorator color(Color)
Decorate using a foreground color.
Definition: color.cpp:110
Element vbox(Elements)
A container displaying elements vertically one by one.
Definition: vbox.cpp:83
arguments for |ButtonOption::transform|, |CheckboxOption::transform|, |Radiobox::transform|,...
Option for the MenuEntry component.
animation::easing::Function function
animation::Duration duration
Represent an event. It can be key press event, a terminal resize, or more ...
Definition: event.hpp:27
static const Event TabReverse
Definition: event.hpp:54
static const Event PageUp
Definition: event.hpp:60
bool is_mouse() const
Definition: event.hpp:107
static Event Character(std::string)
An event corresponding to a given typed character.
Definition: event.cpp:29
static const Event ArrowUp
Definition: event.hpp:40
static const Event Tab
Definition: event.hpp:53
static const Event ArrowDown
Definition: event.hpp:41
static const Event End
Definition: event.hpp:59
static const Event Home
Definition: event.hpp:58
struct Mouse & mouse()
Definition: event.hpp:108
static const Event PageDown
Definition: event.hpp:61
static const Event Return
Definition: event.hpp:51
static const Event ArrowLeft
Definition: event.hpp:38
static const Event ArrowRight
Definition: event.hpp:39
Option for the Menu component.
std::function< Element()> elements_prefix
static MenuOption Toggle()
Standard options for a horitontal menu with some separator. This can be useful to implement a tab bar...
MenuEntryOption entries_option
std::function< void()> on_enter
Called when the selected entry changes.
UnderlineOption underline
The index of the selected entry.
ConstStringListRef entries
Ref< int > focused_entry
Called when the user presses enter.
std::function< Element()> elements_infix
std::function< Element()> elements_postfix
std::function< void()> on_change
Ref< int > selected
The list of entries.
Button button
Definition: mouse.hpp:30
Motion motion
Definition: mouse.hpp:33
animation::Duration follower_duration
animation::easing::Function leader_function
animation::Duration follower_delay
animation::Duration leader_duration
animation::easing::Function follower_function
animation::Duration leader_delay