#include <stdlib.h>
#include <memory>
#include <string>
#include <vector>
return Renderer(component, [component, title] {
return window(text(title), component->Render()) | flex;
});
}
int main() {
int menu_selected[] = {0, 0, 0};
std::vector<std::vector<std::string>> menu_entries = {
{
"Ananas",
"Raspberry",
"Citrus",
},
{
"Potatoes",
"Weat",
"Rise",
},
{
"Carrot",
"Lettuce",
"Tomato",
},
};
int menu_selected_global = 0;
auto menu_global = Container::Vertical(
{
Window(
"Menu 1",
Menu(&menu_entries[0], &menu_selected[0])),
Window(
"Menu 2",
Menu(&menu_entries[1], &menu_selected[1])),
Window(
"Menu 3",
Menu(&menu_entries[2], &menu_selected[2])),
},
&menu_selected_global);
int g = menu_selected_global;
std::string value = menu_entries[g][menu_selected[g]];
text(
"menu_selected_global = " + std::to_string(g)),
text(
"menu_selected[0] = " +
std::to_string(menu_selected[0])),
text(
"menu_selected[1] = " +
std::to_string(menu_selected[1])),
text(
"menu_selected[2] = " +
std::to_string(menu_selected[2])),
text(
"Value = " + value),
})) |
});
auto global = Container::Horizontal({
menu_global,
info,
});
auto screen = ScreenInteractive::TerminalOutput();
screen.Loop(global);
return EXIT_SUCCESS;
}
Element window(Element title, Element content, BorderStyle border=ROUNDED)
Draw window with a title and a border around the element.
Element flex(Element)
Make a child element to expand proportionally to the space left in a container.
Component Menu(MenuOption options)
A list of text. The focused element is selected.
std::shared_ptr< ComponentBase > Component
Component Renderer(Component child, std::function< Element()>)
Return a new Component, similar to |child|, but using |render| as the Component::Render() event.
Component Window(WindowOptions option)
A draggeable / resizeable window. To use multiple of them, they must be stacked using Container::Stac...
Element text(std::wstring text)
Display a piece of unicode text.
Element vbox(Elements)
A container displaying elements vertically one by one.